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Marwan H. Sallam; Yan Li; Sunnie Lee Watson; Ruisheng Liu; Rong Luo; Minghua Xu – Computer Assisted Language Learning, 2025
This study investigated participants' perceived attitudinal learning in language massive open online courses (LMOOCs). A mixed-method design was used to evaluate the attitudinal learning outcomes of 151 participants who completed the attitudinal learning questionnaire at the middle and end of the course, as well as 10 participants who participated…
Descriptors: MOOCs, Student Attitudes, Second Language Learning, Chinese
Sima Khezrlou – Computer Assisted Language Learning, 2024
This study investigated whether repetitions of a wiki-mediated collaborative writing task with the intervention of consciousness-raising could enhance learners' attention to past-counterfactual conditional in English and their explicit and implicit knowledge development. Sixty learners worked in pairs to complete the same essay-writing task four…
Descriptors: Task Analysis, Collaborative Writing, Knowledge Level, Repetition
Huiwan Zhang; Wei Wei; Yiqian Cao – Computer Assisted Language Learning, 2024
The role of computer-assisted language learning (CALL) in developing vocabulary knowledge has been investigated extensively in the field of English for Academic Purposes with positive outcomes. However, its implications for medical education, and specifically foreign languages for medical purposes, have not received much attention. This study…
Descriptors: Computer Assisted Instruction, Educational Technology, Technology Uses in Education, Medical Education
Ali Soyoof; Barry Lee Reynolds; Rustam Shadiev; Boris Vazquez-Calvo – Computer Assisted Language Learning, 2024
While the study of serious games has received due attention, few studies have investigated their potentials of simultaneously offering a route to both content and language acquisition. Understanding the interdisciplinary educational affordance of serious game play is significant, as it might provide game designers and teachers with insight into…
Descriptors: Computer Assisted Instruction, Computer Games, Second Language Learning, Second Language Instruction
Chen, Hao-Jan Howard; Hsu, Hsiao-Ling – Computer Assisted Language Learning, 2020
One of the more rapidly advancing subfields of second language acquisition research is Digital-game based language learning (DGBLL) and many studies have found that Commercial off-the-shelf (COTS) games can have a positive effect on vocabulary acquisition. COTS games are specifically made for entertainment purposes, while serious games, which…
Descriptors: Educational Games, Computer Games, Game Based Learning, Simulated Environment
Yang, Yu-Fen – Computer Assisted Language Learning, 2016
Recognizing that graduate students seldom have the opportunity to participate collaboratively, either in providing or receiving feedback to improve their academic writing skills, this study reports on the design of a computer-supported collaborative learning (CSCL) system used to investigate how graduate students transform and construct their…
Descriptors: Peer Evaluation, Feedback (Response), Writing Processes, Graduate Students
Castañeda, Daniel A.; Cho, Moon-Heum – Computer Assisted Language Learning, 2013
The purpose of this study was to investigate the extent to which wiki writing improves college students' grammatical knowledge in Spanish as a second language (L2). Fifty-three students participated in the study for three consecutive semesters. Pre- and posttest results show that wiki writing was helpful in improving their grammatical…
Descriptors: Spanish, Grammar, Web 2.0 Technologies, College Students

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