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Ahmet Çekiç – Computer Assisted Language Learning, 2024
Despite increasing number of studies on incidental vocabulary learning through viewing in a foreign language, glosses, which have been proven to have facilitative effects in incidental vocabulary learning via other modes of input, have remained underexplored in audiovisual input. The current study investigates the effects of (1) traditional gloss…
Descriptors: Incidental Learning, Linguistic Input, Audiovisual Instruction, Teaching Methods
Timpe-Laughlin, Veronika; Sydorenko, Tetyana; Daurio, Phoebe – Computer Assisted Language Learning, 2022
Often, second/foreign (L2) language learners receive little opportunity to interact orally in the target language. Interactive, conversation-based spoken dialog systems (SDSs) that use automated speech recognition and natural language processing have the potential to address this need by engaging learners in meaningful, goal-oriented speaking…
Descriptors: Second Language Learning, Second Language Instruction, Oral Language, Dialogs (Language)
Castañeda, Daniel A. – Computer Assisted Language Learning, 2021
This study was designed to explore improvement in conversational interactions by English speakers learning Spanish when exposed to task-based speaking activities in three phases. Fifty-three college students enrolled in Intermediate Spanish 1 and Intermediate Spanish 2 engaged in input activities, recorded summaries and reflections on the input…
Descriptors: Spanish, Second Language Learning, Second Language Instruction, Communicative Competence (Languages)
Chen, Hao-Jan Howard; Hsu, Hsiao-Ling – Computer Assisted Language Learning, 2020
One of the more rapidly advancing subfields of second language acquisition research is Digital-game based language learning (DGBLL) and many studies have found that Commercial off-the-shelf (COTS) games can have a positive effect on vocabulary acquisition. COTS games are specifically made for entertainment purposes, while serious games, which…
Descriptors: Educational Games, Computer Games, Game Based Learning, Simulated Environment
Carmen Muñoz; Anastasia Pattemore; Daniela Avello – Computer Assisted Language Learning, 2024
Repeated viewing of the same video is a common strategy among autonomous language learners as well as a much used pedagogical strategy among foreign language (FL) teachers. Learners may watch the same video more than once, to increase global comprehension of the target language or to focus their attention on linguistic aspects, such as new…
Descriptors: Captions, Vocabulary Development, Second Language Learning, Second Language Instruction
Aldukhayel, Dukhayel – Computer Assisted Language Learning, 2021
The purpose of this study is to examine the perceptions of EFL learners and teachers toward vlogs as a source of aural input for L2 listening practice inside and outside of classroom. A total of 389 EFL university students drawn from 29 listening/speaking classes and their teachers participated in this study. After four weeks of exploiting vlogs…
Descriptors: Second Language Learning, Second Language Instruction, Vocabulary Development, Student Attitudes
Lin, Vivien; Barrett, Neil E.; Liu, Gi-Zen; Chen, Nian-Shing; Jong, Morris Siu-Yung – Computer Assisted Language Learning, 2023
The field of language education has experienced a rise in using virtual reality (VR) to support interactive, contextualized, and collaborative language learning in recent years. The current study investigates the effects of auditory, visual, and textual input on speaking and writing in English for Tourism Purposes (ETP) through immersive,…
Descriptors: Tourism, English for Special Purposes, Undergraduate Students, Computer Simulation
Montero Perez, Maribel; Peters, Elke; Desmet, Piet – Computer Assisted Language Learning, 2018
While most studies on L2 vocabulary learning through input have addressed learners' vocabulary uptake from written text, this study focuses on audio-visual input. In particular, we investigate the effects of enhancing video by (1) adding different types of L2 subtitling (i.e. no captioning, full captioning, keyword captioning, and glossed keyword…
Descriptors: Second Language Learning, Second Language Instruction, Vocabulary Development, Linguistic Input
Jin, Li – Computer Assisted Language Learning, 2018
Different from the traditional term language input, affordance, an ecological term, has been deployed to analyze the perceived opportunities for second language (L2) learning an environment provides to L2 learners. L2 learning occurs only when the semiotic resources in the environment resonate with the learner's capacities such as their abilities,…
Descriptors: Chinese, Second Language Learning, Educational Environment, Linguistic Input
Tseng, Jun-Jie; Lien, Yu-Jen; Chen, Hao-Jan – Computer Assisted Language Learning, 2016
Due to its continuous advancement, web conferencing technology is increasingly being integrated into foreign language education; thus, teachers are able to carve out a niche by providing learners with an opportunity to learn a foreign language at a distance without time and space constraints. However, little is known about the relationship between…
Descriptors: Mandarin Chinese, Second Language Learning, Second Language Instruction, Language Teachers