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Laura Ordonez Magro; Leonardo Pinto Arata; Joël Fagot; Jonathan Grainger; Arnaud Rey – Cognitive Science, 2025
Statistical learning allows us to implicitly create memory traces of recurring sequential patterns appearing in our environment. Here, we study the dynamics of how these sequential memory traces develop in a species of nonhuman primates (i.e., Guinea baboons, "Papio papio") that, unlike humans, cannot use language and verbal recoding…
Descriptors: Memory, Sequential Learning, Animals, Repetition
Maurício D. Martins; Zoe Bergmann; Elena Leonova; Roberta Bianco; Daniela Sammler; Arno Villringer – Cognitive Science, 2025
Recursive hierarchical embedding allows humans to generate multiple hierarchical levels using simple rules. We can acquire recursion from exposure to linguistic and visual examples, but only develop the ability to understand "multiple-level" structures like "[[second] red] ball]" after mastering "same-level"…
Descriptors: Psychomotor Skills, Adults, Adult Learning, Learning Processes
Tosatto, Laure; Fagot, Joël; Nemeth, Dezso; Rey, Arnaud – Cognitive Science, 2022
Chunking mechanisms are central to several cognitive processes and notably to the acquisition of visuo-motor sequences. Individuals segment sequences into chunks of items to perform visuo-motor tasks more fluidly, rapidly, and accurately. However, the exact dynamics of chunking processes in the case of extended practice remain unclear. Using an…
Descriptors: Cognitive Processes, Schemata (Cognition), Visual Perception, Sequential Learning
de Kleijn, Roy; Kachergis, George; Hommel, Bernhard – Cognitive Science, 2018
Sequential action makes up the bulk of human daily activity, and yet much remains unknown about how people learn such actions. In one motor learning paradigm, the serial reaction time (SRT) task, people are taught a consistent sequence of button presses by cueing them with the next target response. However, the SRT task only records keypress…
Descriptors: Sequential Learning, Reinforcement, Psychomotor Skills, Reaction Time

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