Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Adolescents | 1 |
| Aggression | 1 |
| Behavior Change | 1 |
| Behavior Problems | 1 |
| Cohort Analysis | 1 |
| Comparative Analysis | 1 |
| Competition | 1 |
| Longitudinal Studies | 1 |
| Play | 1 |
| Prediction | 1 |
| Predictor Variables | 1 |
| More ▼ | |
Source
| Child Development | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Adachi, Paul J. C.; Willoughby, Teena – Child Development, 2016
The longitudinal association between competitive video game play and aggression among young adults and adolescents was examined. Young adults (N = 1,132; M[subscript age] = 19 years) were surveyed annually over 4 years about their video game play and aggression, and data from a 4-year longitudinal study of adolescents (N = 1,492; M[subscript…
Descriptors: Video Games, Play, Competition, Longitudinal Studies

Peer reviewed
Direct link
