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| Campus Activities Programming | 2 |
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| Guides - Non-Classroom | 2 |
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Redwine, Susette; Redwine, Bill – Campus Activities Programming, 1994
A guide to student fund-raising activities offers 10 rules for successful fund-raising, guidelines for selecting the appropriate kind of event or campaign, and 9 possibilities: selling a popular item; food functions; gaming/gambling events; sporting events; social events; social selling events; talent shows; services; and solicitation. (MSE)
Descriptors: Donors, Extracurricular Activities, Fund Raising, Games
Glasgow, Michael J. – Campus Activities Programming, 1997
Campus activities programmers are offered suggestions to make the budgeting process clearer. They include knowing funding sources, understanding distribution of funds, monitoring encumbered funds, developing a system to keep track of how funds are spent, avoiding overspending and handling re-appropriations, setting aside reserves, and asking for…
Descriptors: Accounting, Budgeting, Extracurricular Activities, Financial Support


