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Taguchi, Naoko; Dixon, Daniel H. – CALICO Journal, 2023
Game-based instruction has been praised as an effective approach to second language (L2) development, as it can provide a low-stakes, fun, and engaging learning environment. However, in designing digital games for L2 learning, it is important to consider how various game designs and mechanics can affect learning gains. In the current study…
Descriptors: Game Based Learning, Teaching Methods, Feedback (Response), Pragmatics
Prichard, Caleb – CALICO Journal, 2013
Recognizing how essential communication technologies have become to language learners, the TESOL Technology Standards Task Force set three goals for learners (Healey et al., 2011): 1) demonstrating skills in technology for a multilingual world, 2) using technology appropriately and ethically, and 3) using and evaluating technology for language…
Descriptors: Social Networks, Educational Technology, Technology Uses in Education, Second Language Learning
Ebsworth, Miriam Eisenstein; Kim, Alexis Jeong; Klein, Tristin J. – CALICO Journal, 2010
Our action research study used a mixed design to explore the experiences of 90 pre- and in-service ESL, foreign language (FL), and bilingual teachers in studying and incorporating technology-enhanced language learning (TELL) in their classrooms. Through focus on a TELL graduate course, we considered participants' expectations, experiences, and…
Descriptors: Preservice Teachers, Action Research, Computer Assisted Instruction, Access to Computers

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