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Leisi Pei; Morris Siu-Yung Jong; Junjie Shang; Guang Ouyang – British Journal of Educational Technology, 2025
Cognitive load is a critical internal state associated with learners' learning process and significantly influences learning outcomes. With the worldwide popularity of video-based learning (VBL), tracking real-time cognitive load variations becomes more and more important for the timely provision of adaptive learning support during the learning…
Descriptors: Diagnostic Tests, Brain, Cognitive Processes, Difficulty Level
Jeongwon Lee; Dongho Kim – British Journal of Educational Technology, 2025
Despite the rapid growth of video-based learning in higher education, students face challenges in sustaining their full attention on video lectures. While gamification has been used to engage students, there have been few attempts to gamify in-video learning. The study aimed to create a gamified instructional video and examine the effects on…
Descriptors: Higher Education, Gamification, Video Technology, Technology Uses in Education
Yongluan Ye; Regina Kaplan-Rakowski – British Journal of Educational Technology, 2024
Holding learners' attention is challenging, especially when they are asked to listen to long passages. High-immersion virtual reality (VR) can immerse learners in listening tasks, even in such complex languages as Chinese. This exploratory study examined the effect of VR on 43 Chinese language learners' listening comprehension, enjoyment, sense of…
Descriptors: Computer Simulation, Chinese, Second Language Learning, Technology Uses in Education
Michaela Arztmann; Jessica Lizeth Domínguez Alfaro; Lisette Hornstra; Jacqueline Wong; Johan Jeuring; Liesbeth Kester – British Journal of Educational Technology, 2025
A distinct feature of educational games using augmented reality (AR) is that the game is played through physically interacting with the environment, whereas physical interaction is typically rather limited in other digital games. Understanding and performing the interactive game mechanics can be cognitively demanding. Adding pre-training could…
Descriptors: Computer Simulation, Artificial Intelligence, Training, Cognitive Processes
Huang, Yizhen; Richter, Eric; Kleickmann, Thilo; Richter, Dirk – British Journal of Educational Technology, 2023
Video is a widely used medium in teacher training for situating student teachers in classroom scenarios. Although the emerging technology of virtual reality (VR) provides similar, and arguably more powerful, capabilities for immersing teachers in lifelike situations, its benefits and risks relative to video formats have received little attention…
Descriptors: Video Technology, Computer Simulation, Self Efficacy, Classroom Techniques
Garrett, Nathan – British Journal of Educational Technology, 2021
Segmentation reduces learners' cognitive load by inserting system-controlled pauses into instructional animations and video. However, many previous studies focus on conceptual knowledge, and do not allow users control over the pacing of instruction. This two-part experiment attempted to validate segmentation in the context of procedural software…
Descriptors: Cognitive Processes, Difficulty Level, Intervals, Animation
Hwang, Gwo-Jen; Chen, Mei-Rong Alice; Sung, Han-Yu; Lin, Meng-Hsuan – British Journal of Educational Technology, 2019
The capability of reading comprehension is one of the essential skills for learning different topics, and has been recognized as a challenging objective in the Chinese curriculum. In this study, a concept mapping-based summarization strategy was incorporated into flipped learning to improve students' reading comprehension. The participants of the…
Descriptors: Concept Mapping, Blended Learning, Reading Comprehension, Mandarin Chinese

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