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Nagy, Peter; Mawasi, Areej; Eustice, Kristi; Cook-Davis, Alison; Finn, Ed; Wylie, Ruth – British Journal of Educational Technology, 2022
Using Mary Shelley's "Frankenstein" as inspiration, this paper presents a Frankenstein-themed transmedia storytelling experience, which encompasses simple hands-on activities and an online narrative experience that allows students to model scientific work and engage in various science activities. The study aimed to test whether students…
Descriptors: Self Efficacy, Student Attitudes, Story Telling, Novels
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Herodotou, Christothea – British Journal of Educational Technology, 2018
A popular activity among young children is the use of mobile devices and apps. Yet, the impact of mobile devices on learning and development is rather underexplored. The limited studies identified explore effects on literacy development and communication and report on mixed findings. A considerable gap is observed as to how the use of mobile apps…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Hwang, Gwo-Jen; Sung, Han-Yu; Hung, Chun-Ming; Yang, Li-Hsueh; Huang, Iwen – British Journal of Educational Technology, 2013
Educational computer games have been recognized as being a promising approach for motivating students to learn. Nevertheless, previous studies have shown that without proper learning strategies or supportive models, the learning achievement of students might not be as good as expected. In this study, a knowledge engineering approach is proposed…
Descriptors: Computer Games, Educational Games, Elementary School Science, Science Instruction
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Brna, Paul – British Journal of Educational Technology, 1989
Describes a computer simulation designed to examine secondary school students' strategies in solving a physics problem involving the velocity of a rocket. Students' beliefs about dynamics are discussed, use of the LOGO programing language to explore the idea of velocity is described, and ways in which simulations can support teachers' diagnostic…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Diagnostic Teaching