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Dindar, Muhterem; Ren, Lei; Järvenoja, Hanna – British Journal of Educational Technology, 2021
Gamification has become a popular approach to blending learning with fun and enjoyable experiences. However, gamification research has been criticized for mostly focusing on game mechanics and related outcomes while paying little attention to the psychological processes that mediate the relationship between these mechanics and outcomes.…
Descriptors: Game Based Learning, Educational Games, Cooperative Learning, Competition
Lee, Ju Seong; Lee, Kilryoung – British Journal of Educational Technology, 2021
This interdisciplinary research examines how Informal Digital Learning of English (IDLE) and the L2 Motivational Self System (consisting of "the ideal L2 self" and "the ought-to L2 self") are linked with Foreign Language Enjoyment (FLE). Together, these are flourishing research areas in computer-assisted language learning,…
Descriptors: Informal Education, Electronic Learning, Second Language Learning, English (Second Language)
Wu, Chih-Hung; Huang, Yueh-Min; Hwang, Jan-Pan – British Journal of Educational Technology, 2016
Affect can significantly influence education/learning. Thus, understanding a learner's affect throughout the learning process is crucial for understanding motivation. In conventional education/learning research, learner motivation can be known through postevent self-reported questionnaires. With the advance of affective computing technology,…
Descriptors: Computer Uses in Education, Educational Trends, Affective Behavior, Learning Motivation
Kukulska-Hulme, Agnes; Viberg, Olga – British Journal of Educational Technology, 2018
This paper presents a review of mobile collaborative language learning studies published in 2012-16 with the aim to improve understanding of how mobile technologies have been used to support collaborative learning among second and foreign language students. We identify affordances, general pedagogical approaches, second- and foreign-language…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Second Language Instruction