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Cano, Ana Rus; Fernández-Manjón, Baltasar; García-Tejedor, Álvaro J. – British Journal of Educational Technology, 2018
Serious Games (SGs), defined as a game in which education (in its various forms) is the primary goal rather than entertainment, have been proven as an effective educational tool for engaging and motivating students. However, more research is needed to sustain the suitability of these games to train users with cognitive impairments. This empirical…
Descriptors: Educational Games, Intellectual Disability, Down Syndrome, Adults
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Guse, Darlene M.; Zobitz, Paul M. – British Journal of Educational Technology, 2011
Audience response systems (ARS) are gaining popularity in multiple areas of education. Although its usefulness has been well reported, no study has investigated the accuracy of the technology. The purpose of this study was to validate ARS by assessing three key aspects: signal transmission from the keypad to the receiver, capture of a proper…
Descriptors: Audience Response, Validity, Accuracy, Data Collection