Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Game Based Learning | 2 |
| Interaction | 2 |
| Barriers | 1 |
| Charter Schools | 1 |
| College Faculty | 1 |
| Computer Simulation | 1 |
| Cooperative Learning | 1 |
| Engineering Education | 1 |
| Field Trips | 1 |
| Gamification | 1 |
| High School Students | 1 |
| More ▼ | |
Source
| British Journal of… | 2 |
Author
| Eileen McGivney | 1 |
| Fisher, Darren P. | 1 |
| Keogh, Justin W. L. | 1 |
| Lang, Alexander | 1 |
| Lester, Danielle | 1 |
| Lim, Iris | 1 |
| Mehrotra, Vishal | 1 |
| Skulmoski, Gregory J. | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
| Information Analyses | 1 |
Education Level
| High Schools | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Massachusetts (Boston) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lester, Danielle; Skulmoski, Gregory J.; Fisher, Darren P.; Mehrotra, Vishal; Lim, Iris; Lang, Alexander; Keogh, Justin W. L. – British Journal of Educational Technology, 2023
While gamification and game-based learning have both been demonstrated to have a host of educational benefits for university students, many university educators do not routinely use these approaches in their teaching. Therefore, this systematic review, conducted using the PRISMA guidelines, sought to identify the primary drivers and barriers to…
Descriptors: College Faculty, Gamification, Game Based Learning, Teacher Attitudes
Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy

Peer reviewed
Direct link
