Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Game Based Learning | 2 |
| Prediction | 2 |
| Data Collection | 1 |
| Eye Movements | 1 |
| Individualized Instruction | 1 |
| Learner Engagement | 1 |
| Learning Analytics | 1 |
| Learning Modalities | 1 |
| Microbiology | 1 |
| Models | 1 |
| Multiple Choice Tests | 1 |
| More ▼ | |
Source
| British Journal of… | 2 |
Author
| Azevedo, Roger | 2 |
| Emerson, Andrew | 2 |
| Lester, James | 2 |
| Cloude, Elizabeth B. | 1 |
| Min, Wookhee | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Emerson, Andrew; Min, Wookhee; Azevedo, Roger; Lester, James – British Journal of Educational Technology, 2023
Game-based learning environments hold significant promise for facilitating learning experiences that are both effective and engaging. To support individualised learning and support proactive scaffolding when students are struggling, game-based learning environments should be able to accurately predict student knowledge at early points in students'…
Descriptors: Game Based Learning, Natural Language Processing, Prediction, Student Evaluation
Emerson, Andrew; Cloude, Elizabeth B.; Azevedo, Roger; Lester, James – British Journal of Educational Technology, 2020
A distinctive feature of game-based learning environments is their capacity to create learning experiences that are both effective and engaging. Recent advances in sensor-based technologies such as facial expression analysis and gaze tracking have introduced the opportunity to leverage multimodal data streams for learning analytics. Learning…
Descriptors: Learning Analytics, Game Based Learning, Play, Eye Movements

Peer reviewed
Direct link
