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Bryant, Courtney – Art Education, 2010
This article describes the author's innovative approach to facilitating students' imaginations and critical thinking through a computer animation project. The author conducted a qualitative case study in a computer animation unit and explored urban high school students' use of creative problem-solving strategies, defined as techniques that offer…
Descriptors: Creativity, Problem Solving, Studio Art, Animation
Peer reviewedTomaskiewicz, Frank – Art Education, 1997
Relates the story of the creation of an exploratory art technology class at Hadley Junior High School (Illinois) and its development over the past decade. Describes the equipment required to conduct the course, resources available for teachers creating similar courses, and student projects. Suggests ways to make the course multidisciplinary. (DSK)
Descriptors: Art, Art Education, Computer Graphics, Computer Uses in Education
Peer reviewedBridwell, Gary M.; McCoy, Marti – Art Education, 1991
Discusses the origins of an exemplary model to serve as a guide for the implementation of computer graphics in the art classroom. Describes how the "Indiana Computer Graphics Cadre" developed a curriculum guide and organized workshops to instruct other art teachers in this area. (KM)
Descriptors: Art Appreciation, Art Education, Computer Graphics, Computer Oriented Programs
Peer reviewedFreedman, Kerry – Art Education, 1991
Discusses three issues pertaining to the use of interactive graphic hardware and software in schools: (1) computer graphic production processes; (2) the social dynamics of computer graphics production in school; and (3) the qualities of imagery. Concludes that art educators must consider what particular art concepts could and should be taught…
Descriptors: Art Activities, Art Education, Childrens Art, Computer Assisted Instruction
Peer reviewedFreedman, Kerry – Art Education, 1997
Asks how art should be taught in a culture in which television and electronic media constitute the primary media with which young people interact. Suggests that art educators should focus on how students use technology, the production and viewing of technological images, and the ways that such images have meaning. (DSK)
Descriptors: Art, Art Appreciation, Art Education, Commercial Art

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