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Lyon, Betty Clayton – Arithmetic Teacher, 1990
One method of making magic squares using a prolongated square is illustrated. Discussed are third-order magic squares, fractional magic squares, fifth-order magic squares, decimal magic squares, and even magic squares. (CW)
Descriptors: Arithmetic, Creative Thinking, Educational Games, Elementary Education
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Buschman, Larry – Arithmetic Teacher, 1994
Discusses results of an action research study of second-grade students' group work which indicated that, when students were not given sample solutions for problems, they were more likely to use higher order thinking, take ownership of strategies, discuss solutions longer, and be more accepting of other views. (MKR)
Descriptors: Action Research, Cognitive Style, Cooperative Learning, Creative Thinking
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Leonard, Lisa M.; Tracy, Dyanne M. – Arithmetic Teacher, 1993
Discusses the use of games to learn mathematics both in the classroom and at home. Games promote nonroutine learning, cooperative learning, problem solving, communication, and reasoning. Included are store-bought games, games made specifically for educational purposes, and multicultural games. A table lists many common games and their uses. (JAF)
Descriptors: Algebra, Communications, Cooperative Learning, Creative Thinking
Peer reviewed Peer reviewed
Krulik, Stephen; Rudnick, Jesse A. – Arithmetic Teacher, 1994
Elaborates the final step of Polya's heuristic model, reflecting, to improve students' problem-solving performance. After checking answers for accuracy, the following steps are suggested: (1) test reasonableness and practicality; (2) write a summary paragraph; (3) find other solutions; (4) change the conditions; and (5) extend the problem. (MKR)
Descriptors: Alternative Assessment, Cognitive Style, Content Area Writing, Creative Thinking