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Ayala, Donna – Online Submission, 2008
This study investigated the effects of cognitive readiness in a Navy simulated environment, the simulation being the Multi-Mission Team Trainer. The research question that drove this study was: will simulations increase cognitive readiness? One of the tasks of Navy sailors is to deal with unpredictable events. Unpredictability in the military is…
Descriptors: Simulation, War, Military Training, Armed Forces
West, Charles K.; And Others – 1991
The purpose of this report is to communicate findings on current knowledge of simulation design, development, and evaluation. Research on this project was guided by questions posed by the Defense Systems Management College in Fort Belvoir, Virginia. These questions fall into three categories: the constituents of good instructional simulations, the…
Descriptors: Computer Simulation, Cost Effectiveness, Educational Games, Educational Objectives
Reitano, Richard – 2003
This paper explores political engagement in an increasingly difficult and troubled world by focusing on how U.S. college students participate in the largest simulation of the United Nations (UN) organization in the United States. The purpose of the paper is to explore what is done in the National Model UN (NMUN) program, its impact on the lives…
Descriptors: Citizen Participation, Citizenship, College Students, Higher Education
Alvir, Howard P. – 1977
These forms implement the management by objectives (MBO) program that is the subject of the cited ERIC documents. The forms can be used to implement a workable MBO system in office, bureau, department, division, agency, institution, school, or community. The forms are intended to provoke critical analysis rather than lengthy replies. As a general…
Descriptors: Educational Assessment, Elementary Secondary Education, Management by Objectives, Objectives
Earley, Mark A. – 2001
This paper presents a summary of action research investigating statistics students' understandings of the sampling distribution of the mean. With four sections of an introductory Statistics in Education course (n=98 students), a computer simulation activity (R. delMas, J. Garfield, and B. Chance, 1999) was implemented and evaluated to show…
Descriptors: Action Research, College Students, Computer Simulation, Higher Education
Poland, Scott; Pitcher, Gayle – School Safety, 1990
A model for organizing crisis intervention efforts outlines three levels of intervention: primary prevention, secondary intervention, and tertiary prevention. Emphasizes the importance of conducting crisis drills, which are an example of secondary intervention. Includes a 15-point crisis intervention checklist. (MLF)
Descriptors: Check Lists, Crime Prevention, Crisis Intervention, Elementary Secondary Education
Duffy, Thomas; And Others – 1996
This supplementary volume presents appendixes A-E associated with a 1-year study which determined what secondary school students were doing as they engaged in the Chelsea Bank computer software simulation activities. Appendixes present the SCANS Analysis Coding Sheet; coding problem analysis of 50 video segments; student and teacher interview…
Descriptors: Basic Skills, Classroom Research, Computer Assisted Instruction, Computer Simulation
Cooper, Russell J.; And Others – 1977
The parent-teacher conference is widely endorsed as an effective method of reporting pupil progress. They are particularly valuable because the conferences provide an opportunity for two-way communication about students. The understanding gained in a conference can help the school and home work together to bring out the maximum in a student.…
Descriptors: Elementary Education, Parent School Relationship, Parent Teacher Conferences, Planning
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Powers, Richard B. – Journal of Environmental Education, 1986
Describes a simulation game that emphasizes cooperative rather than explorative strategies for managing a biological resource. Presents evaluation findings and compares student ratings with evaluations from a similar cross-cultural game. The evaluation form used is included in an appendix. (ML)
Descriptors: College Science, Educational Games, Environmental Education, Higher Education
Peer reviewed Peer reviewed
Lewis, Linda H. – Computers in the Schools, 1984
Suggests educators who are not yet computer literate choose an alternative focus by learning to evaluate software and determine its potential for use in specific educational settings. Questions which should be asked when reviewing software on appropriate use, content, and characteristics are presented, along with a software evaluation checklist…
Descriptors: Check Lists, Computer Literacy, Computer Software, Drills (Practice)
Ediger, Marlow – 1985
Microcomputers can be used with simulation software to provide students both with experience in the "real world" of decision making and feedback on the decisions made. Such software allows individual students to choose the roles they wish to play from a menu of diverse roles and provides alternatives for them to consider for each decision to be…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Curriculum Enrichment
Peer reviewed Peer reviewed
Barrett, Richard S. – Public Personnel Management, 1992
The Content Validation Form is presented as a means of proving that occupational tests provide a representative work sample or knowledge, skill, or ability necessary for a job. It is best used during test construction by a panel of subject matter experts. (SK)
Descriptors: Content Validity, Item Analysis, Multiple Choice Tests, Occupational Tests
Coatney, Louis R. – 1990
Arguing that games which simulate real-world situations and events have proven to be effective educational tools, this paper suggests that they may also offer an added educational dimension to academic library collections. Twenty-five academic libraries were surveyed to determine librarians' perceptions of the academic value of games and…
Descriptors: Academic Libraries, Educational Games, Higher Education, Instructional Materials
Peer reviewed Peer reviewed
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Edsall, Robert; Wentz, Elizabeth – Journal of Geography in Higher Education, 2007
Two experiments investigating the benefit of computer-based applications in geography education are presented. The computer-based methods employ concepts of visualization, including animation and interactivity, to facilitate active learning. These computer-based methods are compared with physical (i.e. tangible) models, which themselves can be…
Descriptors: Geography Instruction, Learning Strategies, Visualization, Active Learning
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Bayrak, Bekir; Kanli, Uygar; Kandil Ingeç, Sebnem – Turkish Online Journal of Educational Technology - TOJET, 2007
In this study, the research problem was: "Is the computer based physics instruction as effective as laboratory intensive physics instruction with regards to academic success on electric circuits 9th grade students?" For this research of experimental quality the design of pre-test and post-test are applied with an experiment and a control…
Descriptors: Foreign Countries, Control Groups, Experimental Groups, Student Attitudes
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