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Rodríguez Fuentes, Antonio; Caurcel Cara, María Jesús; Gallardo-Montes, Carmen del Pilar; Crisol Moya, Emilio – Education Sciences, 2021
Background: In education, Information and Communication Technology (ICT) has gone from being a convenient option to a permanent necessity. For students and people with functional diversity, it is of seminal importance. It is therefore worth learning how professionals perceive digital tools and apps for people and students with functional diversity…
Descriptors: Psychometrics, Questionnaires, Autism, Pervasive Developmental Disorders
Diallo, Mamadou – Online Submission, 2023
Technology is gaining more and more place in our classrooms today, making its investigation more relevant than ever. Therefore, the author of this paper aimed to explore the role and impact of technology on students reading. To do so, the author has examined several aspects related to the use of technology for teaching and learning, including how…
Descriptors: Educational Technology, Technology Uses in Education, Reading Instruction, Reading Achievement
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Albogami, Aishah; Algethami, Ghazi – Arab World English Journal, 2022
Being able to speak or communicate orally is an ultimate goal for most English language learners. Thus, teaching speaking is a main component of the curriculum in most communicative-based English language classrooms. However, teachers struggle to teach speaking in English language classrooms. Two main reasons contribute to this struggle:…
Descriptors: Computer Mediated Communication, English (Second Language), Second Language Learning, Asynchronous Communication
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Sant-Geronikolou, Stavroula; Kouis, Dimitris; Koulouris, Alexandros – Education and Information Technologies, 2019
Library and information science experts around the globe are currently exploring ways of capitalizing student workflow data within library walls. Within this realm, the researchers designed and pilot-tested a user-driven lightweight application that envisions library as a crucial contributor of co-curricular data to learner profiles' contextual…
Descriptors: Academic Libraries, Computer Oriented Programs, Handheld Devices, Foreign Countries
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Yu, Zhonggen; Yi, Han – International Journal of Mobile and Blended Learning, 2020
Rain Classroom, a mobile learning technology developed in China, has received great popularity. Research into its acceptance and effectiveness, however, remains sparse. Through research instruments, i.e. a questionnaire adapted from the Technology Acceptance Model (TAM), a semi-structured interview and linguistics knowledge tests, both…
Descriptors: Foreign Countries, Electronic Learning, Technology Uses in Education, Computer Oriented Programs
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Maich, Kimberly; Rutherford, Camille; Bishop, Courtney – Exceptionality Education International, 2019
Twelve pilot project participants with intellectual and/or developmental disabilities used mobile devices (smartwatch and smartphone technology) and individualized apps focused on time management, coping, budgeting, exercise, and safety to support independence and community engagement. Ten participants with intellectual and/or developmental…
Descriptors: Assistive Technology, Intellectual Disability, Developmental Disabilities, Time Management
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Katerina, Tzafilkou; Nicolaos, Protogeros – Education and Information Technologies, 2018
In the recent years in the End-User Development (EUD) research there is a shift from the study of tools that focus on desktop graphical applications, to the development of EUD for web environments. Human-Computer Interaction (HCI) research has shown significant gender differences while users interact with EUD systems. However, most of this…
Descriptors: Gender Differences, Hypothesis Testing, Computer Oriented Programs, Risk
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Stenlund, Jörgen Ingemar; Schönborn, Konrad Janek; Tibell, Lena Anna Elisabet – Journal of Science Education and Technology, 2021
Central to evolution is the concept of a common ancestry from which all life has emerged over immense time scales, but learning and teaching temporal aspects of evolution remain challenging. This study investigated students' interpretation of evolutionary time when engaging with a multi-touch tabletop application called DeepTree, a dynamic…
Descriptors: Evolution, Time, Scientific Concepts, Computer Oriented Programs
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Olasina, Gbolahan; Kheswa, Siyanda – Knowledge Management & E-Learning, 2021
There is an exponential increase of apprehension in the uptake, affordances and the excessive use of smartphones by multiple categories of users and the impact on the society. The research evaluates excessive use within a user community in a developing country landscape. It is estimated that many young people spend too much time on their phones…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
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Abu-Al-Aish, Ahmad – International Journal of Information and Communication Technology Education, 2021
Mobile learning (m-learning) has become an increasingly attractive solution for schools and universities that utilize new technologies in their teaching and learning setting. This study investigates the technical factors affecting the development of m-learning applications services from students' perspectives. It presents a model consisting of…
Descriptors: Computer Oriented Programs, Handheld Devices, Technology Uses in Education, Foreign Countries
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Pyburn, Lydia L. – Journal of Library & Information Services in Distance Learning, 2019
Sometimes users need to be asked if they need help. This is difficult with online users, because in-person cues cannot be used to engage when the users need assistance. Proactive chat widgets help to solve this problem as the chat box slides out onto the screen and prompts the user for help. The need for the proactive chat widget was also seen as…
Descriptors: Academic Libraries, Synchronous Communication, Computer Mediated Communication, Computer Oriented Programs
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Zumbach, Joerg; von Kotzebue, Lena; Pirklbauer, Constanze – Journal of Educational Computing Research, 2022
Augmented Reality (AR) has become an emerging educational technology in classroom practice and science education. While most research and contemporary meta-analyses reveal benefits with regard to knowledge acquisition and motivation of Augmented Reality-based learning environments, most of the studies lack a clear and fair control condition. In…
Descriptors: Computer Simulation, Educational Technology, Science Education, Educational Environment
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Elizabeth Ayers – Journal of College Science Teaching, 2024
Cognitive processes such as learning and thinking are theorized to be an interaction between the mind, body, and environment in four ways: embodied, embedded, enacted, and extended. Collectively, these four types represent the four "E"s of cognition. The "Next Generation Science Standards" has called for curricular reform that…
Descriptors: Citizen Participation, Science Education, Environment, Handheld Devices
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Fokides, Emmanuel; Chachlaki, Foteini – Technology, Knowledge and Learning, 2020
The study presents the results from a project in which a 3D multi-user virtual environment was used for informing students on issues related to the protection of the Mediterranean monk seal. The target group was 326, 10-12-years old students divided into three groups. The first one was taught using printed material, the second used a web-based…
Descriptors: Computer Simulation, Simulated Environment, Environmental Education, Conservation (Environment)
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Chang, Ching-Wen; Pearman, Cathy – International Journal of Technology in Teaching and Learning, 2018
Electronic communication is the standard method of communication among college students. However, which format of e-communication is most preferred seems to be somewhat of a moving target. Utilizing a researcher-developed survey, this study investigated the use of Remind, a popular form of instant messaging, for communication between the…
Descriptors: Computer Mediated Communication, Electronic Mail, College Freshmen, Computer Oriented Programs
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