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Serfaty de Markus, Alicia – Journal of Computers in Mathematics and Science Teaching, 2018
This quasi-treatment study, using a non-equivalent group design, explored how a set of animations related to various concepts in algebra impacted students' ability to learn as measured by changes in quiz and test scores. The concepts that were investigated were addition and subtraction of rational expressions, solving equations involving rational…
Descriptors: Animation, College Mathematics, Mathematics Instruction, Algebra
Ramezanali, Nasrin; Faez, Farahnaz – Language Learning & Technology, 2019
Drawing on Mayer's (2014) cognitive theory of multimedia learning, the purpose of this study was to examine which modes of gloss presentation (i.e., L2 definition, aural, and video animation) are effective for learners' vocabulary learning and delayed word recollection. One control group and three experimental groups were formed by 132…
Descriptors: Vocabulary Development, Multimedia Instruction, Teaching Methods, Second Language Learning
Malkoc, Ummuhan – Turkish Online Journal of Educational Technology - TOJET, 2017
Animations of molecular structure and dynamics are repeatedly applied to support student comprehension in the theoretical ideas of chemistry. However, students' understanding the dynamics of the phenomena is directly related to the understanding of teachers as instructors. Therefore, this study aimed to investigate how the features of three…
Descriptors: Science Instruction, Scientific Concepts, Teaching Methods, Molecular Structure
Hussain, Mahjabeen; Carignan, Anastasia – Journal of STEM Arts, Crafts, and Constructions, 2016
This study explores to what extent the SCAMPER (Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Rearrange) technique combined with animal adaptation ideas learned through form and function analogy activities can help fourth graders generate creative ideas while augmenting their inventiveness. The sample consisted of 24…
Descriptors: Grade 4, Elementary School Students, Animals, Animation
Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
Smarkusky, Debra L.; Toman, Sharon A. – Information Systems Education Journal, 2016
Interdisciplinary teaching and interpretation of technology for various applications provides a challenging and engaging environment for students to enhance their creativity, critical thinking and problem-solving skills. This paper presents results of a joint effort between faculty in the Department of Information Sciences and Technology and the…
Descriptors: Interdisciplinary Approach, Music Education, Information Science, Teaching Methods
Bussey, Thomas J.; Orgill, MaryKay – Chemistry Education Research and Practice, 2015
Biochemistry instructors often use external representations--ranging from static diagrams to dynamic animations and from simplistic, stylized illustrations to more complex, realistic presentations--to help their students visualize abstract cellular and molecular processes, mechanisms, and components. However, relatively little is known about how…
Descriptors: Biochemistry, Science Instruction, Scientific Concepts, Concept Formation
Ohtake, Yoshihisa; Takahashi, Ayaka; Watanabe, Kentaro – Education and Training in Autism and Developmental Disabilities, 2015
The present study investigated the effectiveness of video hero modeling (VHM) for building four bathroom-related behaviors of an elementary-aged student with autism spectrum disorder. In the VHM intervention, the participant watched a video immediately before going to the bathroom he typically used. In the video, an animated face of a cartoon hero…
Descriptors: Autism, Pervasive Developmental Disorders, Video Technology, Audiovisual Instruction
Slowmation: A Twenty-First Century Educational Tool for Science and Mathematics Pre-Service Teachers
Paige, Kathryn; Bentley, Brendan; Dobson, Stephen – Australian Journal of Teacher Education, 2016
Slowmation is a twenty-first century digital literacy educational tool. This teaching and learning tool has been incorporated as an assessment strategy in the curriculum area of science and mathematics with pre-service teachers (PSTs). This paper explores two themes: developing twenty-first century digital literacy skills and modelling best…
Descriptors: Teaching Methods, Mathematics Instruction, Science Instruction, Preservice Teachers
Wang, Ling; Blackwell, Aleka Akoyunoglou – Journal of Educational Multimedia and Hypermedia, 2015
Native speakers of alphabetic languages, which use letters governed by grapheme-phoneme correspondence rules, often find it particularly challenging to learn a logographic language whose writing system employs symbols with no direct sound-to-spelling connection but links to the visual and semantic information. The visuospatial properties of…
Descriptors: Multimedia Instruction, Second Language Learning, Second Language Instruction, Visual Aids
Sandhu, Devendar – Online Submission, 2014
"The problem with our society is that our values aren't in the right place. There's an awful lot of bleeding and naked bodies on prime-time networks, but not nearly enough cable television on public programming." --Bauvard, Evergreens Are Prudish Technology has expanded the availability of information through various routes, such as,…
Descriptors: Childrens Television, Television Viewing, Children, Parents
Yang, Hsi-Hsun; Su, Chung-Ho – International Review of Research in Open and Distributed Learning, 2017
Few practice-oriented courses are currently integrated into online learning platforms, such as OpenCourseWare, Khan Academy, and Massive Open Online Courses (MOOCs). It is worthwhile to explore how learners respond to information technology and new teaching methods when practice-oriented course are placed online. Therefore, this study probes…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
Mather, Richard – Research in Learning Technology, 2015
A mixed-methods approach is evaluated for exploring collaborative behaviour, acceptance and progress surrounding an interactive technology for learning computer programming. A review of literature reveals a compelling case for using mixed-methods approaches when evaluating technology-enhanced-learning environments. Here, ethnographic approaches…
Descriptors: Mixed Methods Research, Programming, Cooperative Learning, Technology Uses in Education
Huang, Yun-Hsuan; Chuang, Tsung-Yen – Computer Assisted Language Learning, 2016
Content-based instruction (CBI) has been widely adopted for decades. However, existing CBI models cannot always be effectively put into practice, especially for learners of lower English proficiency in English as a foreign language (EFL) context. This study examined an animation design course adopting CBI to promote reading abilities of English…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Reading Skills
Buchanan, Sarah; Laviola, Joseph J., Jr. – ACM Transactions on Computing Education, 2014
We present CSTutor, a sketch-based interface designed to help students understand data structures, specifically Linked Lists, Binary Search Trees, AVL Trees, and Heaps. CSTutor creates an environment that seamlessly combines a user's sketched diagram and code. In each of these data structure modes, the user can naturally sketch a data structure on…
Descriptors: Computer Science Education, Visual Aids, Computer Uses in Education, Computer Interfaces

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