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Al-Hatem, Ahmed Isam; Masood, Mona; Al-Samarraie, Hosam – Journal of Information Technology Education: Research, 2018
Aim/Purpose: This study investigated the potential use of Second Life (SL) to facilitate nursing students' confidence and motivation, as well as its impact on their self-regulated learning development. Background: The current emphasis on nursing education in general has resulted in more consideration of different virtual learning environments as a…
Descriptors: Metacognition, Nursing Education, Student Motivation, Self Esteem
Lin, Grace Hui Chin – Online Submission, 2020
This research was aimed at investigating the pedagogical roles of computer games (Hao et al, 2019, Chen & Hsu, 2019). It explored the impact of computer "mixed with language" (White et al, 2019) training, using simulation games, upon language acquisition and diverse daily-life knowledge. In a teacher preparation university of western…
Descriptors: Game Based Learning, Teaching Methods, Computer Games, Training
Kourgiantakis, Toula; Bogo, Marion; Sewell, Karen M. – Journal of Social Work Education, 2019
There has been a call for social work programs to better prepare students for field education. This qualitative study examined an innovation titled Practice Fridays developed to enhance competence in MSW students in a classroom setting. Students (N=57) described what they learned through this simulation-based learning activity and the processes…
Descriptors: Social Work, Holistic Approach, Counselor Training, Masters Programs
He, Qiliang; McNamara, Timothy P.; Bodenheimer, Bobby; Klippel, Alexander – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2019
In the current study, we investigated the ways in which the acquisition and transfer of spatial knowledge were affected by (a) the type of spatial relations predominately experienced during learning (routes determined by walkways vs. straight-line paths between locations); (b) environmental complexity; and (c) the availability of rotational…
Descriptors: Transfer of Training, Spatial Ability, Computer Simulation, Retailing
Putranta, Himawan; Jumadi; Wilujeng, Insith – Asia-Pacific Forum on Science Learning and Teaching, 2019
This research aims were to: (1) produce a PhET simulation-based learning device that who being used in physics learning activities by using Problem Based Learning (PBL) model to improve critical thinking skills of students MAN 3 Sleman in chapter work and energy, (2) knowing the effectiveness of learning medium in the form of PhET simulation in…
Descriptors: Physics, Science Instruction, Problem Based Learning, Critical Thinking
Cooper, G.; Park, H.; Nasr, Z.; Thong, L. P.; Johnson, R. – Educational Media International, 2019
Virtual reality (VR) platforms act as a potentially transformative tool in learning and teaching. The aim of this study was to examine pre-service teachers' (PST) perceptions about VR, inclusive of their beliefs about its capacity to be used as a teaching and learning tool. A case-study, conducted at an urban university in Australia involved a…
Descriptors: Computer Simulation, Preservice Teacher Education, Preservice Teachers, Student Attitudes
Marquardson, Jim; Gomillion, David L. – Information Systems Education Journal, 2019
Simulated environments can provide a convenient, effective way to teach skills. Simulations have been used for decades to teach skills such as piloting aircraft. As technology has improved, it has become feasible to simulate many other tasks. Recent advances in virtual and augmented reality provide new avenues for expanding training using…
Descriptors: Computer Simulation, Teaching Methods, Transfer of Training, Introductory Courses
Hite, Rebecca; Jones, M. Gail; Childers, Gina; Chesnutt, Katherine; Corin, Elysa; Pereyra, Mariana – Electronic Journal of Science Education, 2019
Combined three-dimensional, haptic-enabled, virtual reality (3D HE VR) systems allow students to actively engage and explore various science concepts by leveraging user-friendly and immersive interfaces. Successful implementation of these learning tools in science classrooms hinges upon teachers' perceptions of the technology's potential as a…
Descriptors: Teacher Attitudes, Preservice Teachers, Student Attitudes, Pretests Posttests
Guo, Siao-Cing; Lan, Yu-Ju – Language Learning & Technology, 2023
This study aims to investigate the influence of story creation on young EFL learners' reading performance. Action research was adopted to examine the effects of two different story reading projects in a library setting in Taiwan. Each project comprised a group of 19 young EFL learner from Grades 4 to 6 (aged 10-12). The first group's activities…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Simulation
Nafidi, Youssef; Alami, Anouar; Zaki, Moncef; El Batri, Bouchta; Afkar, Hanane – Journal of Turkish Science Education, 2018
In an attempt to evaluate the impact of the use of a simulation on the learning concepts of relative dating, a study was carried out with first year students at the Technical High School of the city of Taza (Morocco). The method of the study was semi-experimental research design with pre-test and post-test. The study used two groups including the…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Computer Simulation
Hammann, Marcus; Jördens, Janina; Büschgens, Désirée – International Journal of Science Education, 2020
Student interest in plants is lacking. Therefore, we investigated potential drivers of situational interest in cultivated plants and interactions between different dimensions of interest, i.e. topic, context and learning activity. A total of 462 high school students (14-17 years of age) rated two sets of questionnaire items combining eight plants…
Descriptors: Plants (Botany), Horticulture, Student Interests, Context Effect
Makransky, Guido; Mayer, Richard; Nøremølle, Anne; Cordoba, Ainara Lopez; Wandall, Jakob; Bonde, Mads – Educational Technology Research and Development, 2020
There is great potential in making assessment and learning complementary. In this study, we investigated the feasibility of developing a desktop virtual reality (VR) laboratory simulation on the topic of genetics, with integrated assessment using multiple choice questions based on item response theory (IRT) and feedback based on the cognitive…
Descriptors: Student Evaluation, Feedback (Response), Computer Simulation, Computer Uses in Education
Husnaini, Siti Jamiatul; Chen, Sufen – Physical Review Physics Education Research, 2019
Indonesia and many other developing countries have a vast youth population, yet limited facilities for physics learning. The major purposes of this study are to develop low-cost, technology-enhanced physical and virtual laboratories and to investigate their effects on various learning objectives, including conceptual understanding, inquiry…
Descriptors: Physics, Computer Simulation, Science Instruction, Self Efficacy
Lee, Sangmin-Michelle; Park, Moonyoung – Computer Assisted Language Learning, 2020
In many English as a foreign language (EFL) contexts, learning is often limited to decontextualized classroom learning, and students suffer from lack of interaction and authentic opportunities for language learning. One of the recent emerging technologies, context-aware augmented reality (AR) technology can mitigate this problem for EFL…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Computer Software
Obradovic, Lana; Black, Michelle – Journal of Political Science Education, 2020
Although deterrence was one of the cornerstones of the international relations field for much of the 20th century, today surveys demonstrate that most students lack even a basic understanding of this concept. Yet, in the light of recent events on the Korean Peninsula, in China, and the post-Soviet space, our civilian and military leaders continue…
Descriptors: Teaching Methods, International Relations, Critical Thinking, Strategic Planning

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