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Ramdani, Ramdani; Hanurawan, Fattah; Ramli, M.; Lasan, Blasius Boli; Afdal, Afdal – International Journal of Instruction, 2021
This study aims to develop and validate a scale to measure student academic resilience on junior high school level. The sample in this study was 865 junior high school students spreading across various regions in Indonesia. The methodology used in this research was quantitative, using a questionnaire with a 4-point Likert scale. The data analysis…
Descriptors: Test Construction, Test Validity, Foreign Countries, Resilience (Psychology)
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Brydges, Ryan; Fiume, Andrea; Grierson, Lawrence – Advances in Health Sciences Education, 2022
Background: Invention and mastery learning approaches differ in their foundational educational paradigms, proposed mechanisms of learning, and potential impacts on learning outcomes. They also differ in their resource requirements. We explored the relative effects of 'invent and problem-solve, followed by instruction' (PS-I) learning compared to…
Descriptors: Simulation, Futures (of Society), Outcomes of Education, Mastery Learning
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Walan, Susanne; Gericke, Niklas – International Journal of Technology and Design Education, 2023
This case study aimed to investigate teachers' reflections on the transfer of makerspace activities into classrooms. Primary and secondary STEM teachers participated in a Continuous Professional Development programme about makerspaces. Data were collected in the form of written reflections and semi-structured interviews after the teachers…
Descriptors: Elementary School Teachers, Secondary School Teachers, STEM Education, Faculty Development
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Andriyani – Mathematics Teaching Research Journal, 2023
Cognitive and psychomotor capabilities are two critical interrelated abilities to improve student learning outcomes. Both abilities play a role in understanding new information and developing fine motor skills. Hence, schools train students these two abilities to equip them with basic skills in solving mathematical problems such as basic…
Descriptors: Game Based Learning, Teaching Methods, Psychomotor Skills, Mathematics Instruction
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Shvarts, Anna; van Helden, Gitte – Mathematical Thinking and Learning: An International Journal, 2023
Educational technologies develop quickly. Which functions of face-to-face education can be substituted by technology for distance learning? One of the risks of online education is the lack of embodied interactions. We investigate what embodied interactive technologies might offer for teaching trigonometry when learning at a distance. In a multiple…
Descriptors: Graphs, Sensory Integration, Psychomotor Skills, Distance Education
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Chen, Qingwei; Zhu, Guangtian; Liu, Qiaoyi; Han, Jing; Fu, Zhao; Bao, Lei – Physical Review Physics Education Research, 2020
Problem-solving categorization tasks have been well studied and used as an effective tool for assessment of student knowledge structure. In this study, a traditional free-response categorization test has been modified into a multiple-choice format, and the effectiveness of this new assessment is evaluated. Through randomized testing with Chinese…
Descriptors: Foreign Countries, Test Construction, Multiple Choice Tests, Problem Solving
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Bütüner, Suphi Önder; Baki, Adnan – International Journal of Education in Mathematics, Science and Technology, 2020
In this action study, instructional environments were enriched with activities related to the history of mathematics in order to deepen students' beliefs about mathematics and reveal for them fun, interesting, and useful activities. The study enrolled twenty-four 8th-grade students. Data were collected by using multiple data collection tools. The…
Descriptors: History, Mathematics, Mathematics Instruction, Grade 8
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de la Peña Esteban, F. David; Lara Torralbo, Juan A.; Lizcano Casas, David; Burgos García, María Concepción – Journal of Computing in Higher Education, 2020
Problem-solving is one of the biggest challenges that students can find in an Engineering degree. Information and communication technologies are of great use in this regard, providing learners with tools that complement their study and facilitate skills acquisition. A good strategy to enhance student motivation towards problem-solving is to use…
Descriptors: Engineering Education, Game Based Learning, Web Based Instruction, Computer Simulation
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Lawanto, Oenardi; Minichiello, Angela; Uziak, Jacek; Febrian, Andreas – Journal of Technology Education, 2019
Within the self-regulated learning literature, motivation is considered to be an essential feature of students' self-regulatory processes. Additionally, task affect (i.e., personal objectives and task value) is thought to influence students' self-regulatory processes; insufficient task affect may lead to failures to self-regulate effectively. In a…
Descriptors: Engineering Education, Problem Solving, Introductory Courses, Thermodynamics
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Erkarslan, Onder; Aykul, Zeynup – Design and Technology Education, 2019
The purpose of the study was to evaluate the adoptability of Open Source Tools (OST) as a learning strategy in undergraduate Industrial Design (ID) education. OST has the potential for students to overcome certain difficulties in specific tasks, such as design presentation, design research, design decision, concept generation and design…
Descriptors: Open Source Technology, Problem Solving, Industrial Arts, Design
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Krajcevski, Milé; Sears, Ruthmae – International Journal for Mathematics Teaching and Learning, 2019
In this paper, we demonstrate how atypical visual representations of a triangle, square or a parallelogram may hinder students' understanding of a median and altitude. We analyze responses and reasoning given by 16 preservice middle school teachers in a Geometry Connection class. Particularly, the data were garnered from three specific questions…
Descriptors: Preservice Teachers, Mathematics Education, Visualization, Misconceptions
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McHugh, Luisa; Kelly, Angela M.; Fisher, Jacqueline Horan; Burghardt, M. David – Research in Science Education, 2021
This study evaluated the effectiveness of the Mathematics Infusion into Science Project (MiSP), which integrated science and mathematics in an engaging middle school science curriculum that fostered improvements in science content knowledge, higher-level problem solving, and affective domains related to mathematics. The project design was based…
Descriptors: Graphs, Mathematics Skills, Middle School Students, Science Process Skills
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Tâm, Nguy?n Th? Minh – Interdisciplinary Journal of Problem-based Learning, 2021
This paper denotes the findings from an action research project, which applied problem-based learning (PBL) in linguistics courses in an MA TESOL program in Vietnam. The project aimed to study the extent to which the use of problem-based tasks in semantic courses could promote students' employment of higher-order thinking skills in their learning.…
Descriptors: Problem Based Learning, Thinking Skills, English (Second Language), Second Language Learning
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Cevizci, Bekir – Journal of Inquiry Based Activities, 2018
The Dijkstra's algorithm is an algorithm that determines the shortest paths needed to go from a starting node to any node in a graph. In this article, the process and results of an activity that included route formation among the provinces in the Aegean region using Dijkstra's algorithm are shared. The activity was designed based on a mathematical…
Descriptors: Computation, Mathematics, Graphs, Mathematics Skills
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Nursyahidah, Farida; Saputro, Bagus Ardi; Rubowo, Maya Rini – Journal of Research and Advances in Mathematics Education, 2018
The aim of the research is to describe the profile of problem solving ability of secondary student with high mathematical ability in learning based on realistic mathematics supported by ethnomathematics. The study is a descriptive qualitative research. The subject is a 7th grade student in a public secondary school at Semarang regency, Central…
Descriptors: Problem Solving, Ability, Mathematics Education, Ethnology
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