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Taslidere, Erdal – Participatory Educational Research, 2021
The purpose of this study was to investigate both the individual and relative effectiveness of two conceptual change interventions, gender and their interactions on preservice science teachers' conceptual understanding and their misconceptions in mechanical waves. The interventions are conceptual change texts enriched with concept cartoons (CCTCC)…
Descriptors: Cartoons, Worksheets, Instructional Materials, Instructional Effectiveness
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Shahrokni, Seyed Abdollah – TESL-EJ, 2021
This ethnographic case study aims to examine second language socialization (SLS) in a massively multiplayer online game (MMOG) called Stronghold Kingdoms (SK). To explore the affordances of this community for SLS, the social dynamics in a Faction community during 4 life-time periods, namely, war, post-war peace and life in exile, end of the world,…
Descriptors: Ethnography, Computer Games, Second Language Learning, Second Language Instruction
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Jaakkola, Tomi; Veermans, Koen – Instructional Science: An International Journal of the Learning Sciences, 2018
The present study investigates the effects that concreteness fading has on learning and transfer across three grade levels (4-6) in elementary school science education in comparison to learning with constantly concrete representations. 127 9- to 12-years-old elementary school students studied electric circuits in a computer-based simulation…
Descriptors: Elementary School Students, Elementary School Science, Science Education, Learning Processes
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Penn, Mafor; Mavuru, Lydia – Journal of Baltic Science Education, 2020
This research reports the assessment of pre-service teachers' reception and attitudes towards virtual laboratory experiments in Life Sciences with the aim of advancing adaptability to digital learning. Using sequential mixed-methods in a quasi-experimental design, 68 pre-service teachers in the 3rd year of a Bachelor of Education (B.Ed) program…
Descriptors: Science Instruction, Student Attitudes, Preservice Teachers, Educational Technology
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Appel, Lora; Lewis, Samantha; Kisonas, Erika; Recknagel, Jennifer – Educational Gerontology, 2022
The VRCHIVE workshop was a first-of-its-kind exploratory pilot initiative to examine the feasibility of running a remote, intergenerational Virtual Reality (VR) storytelling workshop through the Toronto Public Library. The workshop took place during the COVID-19 pandemic, which has highlighted a need to develop solutions to address the digital…
Descriptors: Educational Gerontology, Intergenerational Programs, Workshops, Public Libraries
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Kumaran, Savitha Korattikkara; Govindapillai, Renumol Vempalively – International Association for Development of the Information Society, 2020
Research on special education has showed that the use of digital technology for the special need children can help to simplify their educational process. Intellectual disability (ID) is a kind of developmental disorder. ID children need some kind of scaffolding during their learning process. Hence, as part of our ongoing research to design and…
Descriptors: Educational Technology, Cognitive Development, Intellectual Disability, Students with Disabilities
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Hilton, Dale; Levine, Arielle; Zanetis, Janet – Journal of Museum Education, 2019
Little research is available concerning the use of technology to connect non-mobile senior adults with museums. This paper explores the viability of Interactive Virtual Learning (IVL) programs to gauge the interests, preferences, and needs of the older adults. The authors drew from personal experiences presenting such programs to seniors and held…
Descriptors: Older Adults, Adult Education, Museums, Computer Simulation
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Tzima, Stavroula; Styliaras, Georgios; Bassounas, Athanasios – Education Sciences, 2019
A common conclusion of several studies is that augmented reality (AR) applications can enhance the learning process, learning motivation and effectiveness. Despite the positive results, more research is necessary. The current work aims to study the degree of diffusion of AR technology and teachers' opinion about the need for continuous training,…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
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Penn, Mafor; Ramnarain, Umesh – Perspectives in Education, 2019
Laboratory experimentation in the context of school science is a widely advocated teaching strategy for the simplification of several abstract scientific concepts. Laboratory-based learning activities have proven to enhance learners' conceptual and procedural understandings of micro chemical phenomena, thus boosting achievement in chemistry…
Descriptors: Comparative Analysis, Science Instruction, Computer Simulation, Preservice Teachers
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Ortiz, Enrique; Eisenreich, Heidi A.; Tapp, Laura E. K. – International Journal for Mathematics Teaching and Learning, 2019
The goal of this study is to analyze undergraduate elementary school pre-service teachers' conceptions and misconceptions of physical and virtual manipulative materials using an interpretive "framework." The "framework" involved the use of the "Concrete," "Pictorial" and "Abstract cognitive levels"…
Descriptors: Mathematics Instruction, Teaching Methods, Manipulative Materials, Undergraduate Study
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Adjapong, Edmund S.; Emdin, Christopher; Levy, Ian – Current Issues in Comparative Education, 2018
This paper explores, educators' use of technology to supplement traditional professional development that they may receive in their schools or institutions. Many educators in the 21st century use various forms of technology as part of their daily teaching practices and as part of their personal lives. This paper sets out to explore the impact of a…
Descriptors: Social Media, Faculty Development, Teaching Methods, Computer Simulation
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Bajwa, Neet Priya; Perry, Michelle – Mathematical Thinking and Learning: An International Journal, 2021
Elementary school students struggle in interpreting the equal sign as a symbol denoting equivalence. Although many have advocated using a pan-balance scale to help students develop this understanding, less is known about what features associated with this model support learning. To attempt to control and examine these features, the investigators…
Descriptors: Mathematics Skills, Mathematics Instruction, Elementary School Students, Concept Formation
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Magana, Alejandra J.; Chiu, Jennifer; Ying Seah, Ying; Bywater, James P.; Schimpf, Corey; Karabiyik, Tugba; Rebello, Sanjay; Xie, Charles – International Journal of Science Education, 2021
This multiple case study focused on the implementation of a computer-aided design (CAD) simulation to help students engage in engineering design to learn science concepts. Our findings describe three case studies that adopted the same learning design and adapted it to three different populations, settings, and classroom contexts: at the…
Descriptors: Case Studies, Computer Simulation, Engineering Education, Design
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Thornhill-Miller, Branden; Dupont, Jean-Marc – Journal of Cognitive Education and Psychology, 2016
This article highlights virtual reality (VR) as perhaps the safest, most fully developed of the emerging technologies of cognitive enhancement and as an underused tool for the enhancement of creativity in particular. We argue that researchers, educators, trainers, designers, managers, and others concerned with innovation should be more informed…
Descriptors: Computer Simulation, Creativity, Technology Uses in Education, Problem Solving
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Chen, Yan; Smith, Thomas J.; York, Cindy S.; Mayall, Hayley J. – Computer Assisted Language Learning, 2020
The purpose of this study is to examine the incorporation of Google Earth Virtual Reality (VR) into English Learners' (ELs) expository writing experiences from a Funds of Knowledge perspective utilizing a mixed-methods explanatory sequential design. The participants were 22 ELs from a middle school in a rural Midwestern town. During the…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, English Language Learners
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