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Kovalik, Cindy L.; Kuo, Chia-Ling – Simulation & Gaming, 2012
This research project investigated student reaction to playing the DIFFUSION SIMULATION GAME (DSG) and how an instructor, who is a novice in playing online games, implemented the DSG in an online higher education course. The goal of this research project was to determine whether playing the DSG helps students learn and apply course content. In…
Descriptors: Computer Games, Educational Games, Computer Simulation, Innovation
Gunn, Thelma M.; Hollingsworth, Maurice – Journal of Research on Technology in Education, 2013
Traditional educational patterns are giving way to more innovative modes and methods of learning, primarily due to radical technological changes that have increased the availability of information and improved communication. In an attempt to address this shift toward 21st century skills and learning, a single school district began a large-scale,…
Descriptors: Professional Development, Technology Uses in Education, Information Technology, Technology Integration
Duarte, Rosalia; Cazelli, Sibele; Migliora, Rita; Coimbra, Carlos – Education Policy Analysis Archives, 2013
The main purpose of this paper is provide information relevant for the formulation of new policies for the integration of technology in education from the discussion of research results that analyse computer skills and digital media uses among students (between 12 to 18 years old) from schools in the city of Rio de Janeiro, Brazil. The schools…
Descriptors: Computer Literacy, Skill Analysis, Foreign Countries, Mass Media Use
Storz, Mark G.; Hoffman, Amy R. – RMLE Online: Research in Middle Level Education, 2013
The impact of a one-to-one computing initiative at a Midwestern urban middle school was examined through phenomenological research techniques focusing on the voices of eighth grade students and their teachers. Analysis of transcripts from pre and post-implementation interviews of 47 students and eight teachers yielded patterns of responses to…
Descriptors: Teaching Methods, Educational Change, Student Behavior, Phenomenology
Vetter, Matthew A. – Composition Studies, 2014
Research across disciplines in recent years has demonstrated a number of gains involved in community engagement and service-learning pedagogies. More recently, these pedagogies are being filtered into digital contexts as instructors begin to realize the opportunities made available by online writing venues. This presentation describes a specific…
Descriptors: Writing (Composition), Academic Libraries, Computer Uses in Education, Encyclopedias
Marchetti, Carol; Foster, Susan; Long, Gary; Stinson, Michael – Journal of Postsecondary Education and Disability, 2012
Teachers of introductory technical courses such as statistics face numerous challenges in the classroom, including student motivation and mathematical background, and difficulties in interpreting numerical results in context. Cooperative learning through small groups addresses many such challenges, but students for whom spoken English is not their…
Descriptors: Hearing Impairments, Deafness, Teaching Methods, Cooperative Learning
Lu, Jiamei; Li, Daqi; Stevens, Carla; Ye, Renmin – Journal of Educational Computing Research, 2016
Using Program for International Student Assessment (PISA) 2012, an international education database, this study analyzed the evaluations of computer use for academic learning by 15-year-old students from seven Edu-systems (unit in PISA) in Eastern Asia. Six variables were identified in association with students' evaluations of computer use…
Descriptors: Foreign Countries, College Students, Computer Attitudes, Computer Uses in Education
Johnson, Matthew; Riel, Richard; Germain-Froese, Bernie – Canadian Teachers' Federation, 2016
To get a better understanding of how networked technologies are impacting teachers and their teaching practices, in 2015 MediaSmarts partnered with the Canadian Teachers' Federation to survey 4,043 K-12 teachers and school administrators who were teaching in classroom settings across the country. The survey explored the extent to which networked…
Descriptors: Computer Networks, Computer Uses in Education, Foreign Countries, Use Studies
Tan, Andrea; Ferreira, Aldónio – Accounting Education, 2012
This study investigates the influence of the use of accounting software in teaching activity-based costing (ABC) on the learning process. It draws upon the Theory of Planned Behaviour and uses the end-user computer satisfaction (EUCS) framework to examine students' satisfaction with the ABC software. The study examines students' satisfaction with…
Descriptors: Computer Uses in Education, Computer Software, Accounting, Business Administration Education
de Kock, Willem D.; Harskamp, Egbert G. – Educational Research and Evaluation, 2014
Teachers in primary education experience difficulties in teaching word problem solving in their mathematics classes. However, during controlled experiments with a metacognitive computer programme, students' problem-solving skills improved. Also without the supervision of researchers, metacognitive computer programmes can be beneficial in a natural…
Descriptors: Elementary School Teachers, Metacognition, Problem Solving, Word Problems (Mathematics)
Kyng, Timothy; Tickle, Leonie; Wood, Leigh – International Journal of Mathematical Education in Science and Technology, 2013
Software may be used in university teaching both to enhance student learning of discipline-content knowledge and skills, and to equip students with capabilities that will be useful in their future careers. Although research has indicated that software may be used as an effective way of engaging students and enhancing learning in certain scenarios,…
Descriptors: Computer Software, Computer Uses in Education, College Faculty, Teacher Surveys
Hwang, Gwo-Jen; Sung, Han-Yu; Hung, Chun-Ming; Yang, Li-Hsueh; Huang, Iwen – British Journal of Educational Technology, 2013
Educational computer games have been recognized as being a promising approach for motivating students to learn. Nevertheless, previous studies have shown that without proper learning strategies or supportive models, the learning achievement of students might not be as good as expected. In this study, a knowledge engineering approach is proposed…
Descriptors: Computer Games, Educational Games, Elementary School Science, Science Instruction
Sawyer, Janet; Penman, Joy – Australian and International Journal of Rural Education, 2012
This study investigated the pattern of teaching of healthy computing skills to high school students in South Australia. A survey approach was used to collect data, specifically to determine the emphasis placed by schools on ergonomics that relate to computer use. Participating schools were recruited through the Department for Education and Child…
Descriptors: Computer Uses in Education, Computers, Student Attitudes, Teaching Methods
Mongillo, Geraldine; Wilder, Hilary – Journal of College Reading and Learning, 2012
This qualitative study focused on at-risk college freshmen's ability to read and write expository text using game-like, online expository writing activities. These activities required participants to write descriptions of a target object so that peers could guess what the object was, after which they were given the results of those guesses as…
Descriptors: Feedback (Response), College Freshmen, Expository Writing, Reading Strategies
Sivakumar, Paramasivan Sethuraman; Parasar, Bibudha; Das, Raghu Nath; Anantharaman, Mathevanpillai – Journal of Agricultural Education and Extension, 2014
Purpose: Information technology (IT) has tremendous potential for fostering grassroots development and the Indian government has created various capital-intensive computer networks to promote agricultural development. However, research studies have shown that information technology investments are not always translated into productivity gains due…
Descriptors: Foreign Countries, Information Technology, Computer Networks, Agriculture

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