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Sasaki, Rhonni; Goff, Wendy; Dowsett, Andre; Parossien, David; Matthies, Justin; Di Iorio, Celia; Montey, Shannon; Rowe, Samuel; Puddy, Gemma – Journal of Technology and Teacher Education, 2020
The recent Covid-19 pandemic has dramatically disrupted schooling around the world. Social distancing requirements have resulted in many countries closing physical school buildings or remaining open but delivering a hybrid model of off-site and on-site teaching and learning. This poses a variety of challenges for Initial Teacher Education (ITE)…
Descriptors: Preservice Teacher Education, Computer Simulation, Computer Uses in Education, Simulated Environment
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Kruk, Mariusz – Computer Assisted Language Learning, 2022
The first part of the paper offers the characteristics of the affective variables of willingness to communicate, motivation, language anxiety and boredom as located within the framework of the complex dynamic systems. The second part aims to discuss the results of a study intended to examine the effect of "Second Life" on two English…
Descriptors: Student Attitudes, Communication (Thought Transfer), Student Motivation, Attention Control
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Liu, Chen-Chung; Wen, Cai-Ting; Chang, Hsin-Yi; Chang, Ming-Hua; Lai, Po-Han; Fan Chiang, Shih-Hsun; Yang, Chih-Wei; Hwang, Fu-Kwun – Instructional Science: An International Journal of the Learning Sciences, 2022
Virtual labs provide space for students to iteratively test, observe, and revise their understanding so as to improve their scientific literacy. However, one of the challenges that students face is that they need to think and act like scientists so as to be sensitively alert to methodological flaws and various sources of error. This study thus…
Descriptors: Science Laboratories, Computer Simulation, Science Process Skills, Educational Technology
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Restall, Greg C.; Yao, Ada; Niu, Belle – TESOL in Context, 2023
A prescribed English language textbook often directs classroom teaching practices in secondary school classes in EFL contexts, such as in South Korea. The textbook is often accompanied by multimedia resources which are delivered to students as input at a regulated pace with limited opportunities for communicative interaction or spoken output. Such…
Descriptors: Foreign Countries, High School Students, Grade 10, Second Language Learning
Jazzmyn M. Ivery-Robinson – ProQuest LLC, 2024
This exploratory sequential mixed methods study explored how African American, Asian/Pacific Islander, Latino/Hispanic, and Native American (ALANA) students develop a sense of belonging within higher education at one private, Predominantly White Institution (PWIs) within the United States when co-curricular programs are offered within the…
Descriptors: Extracurricular Activities, African American Students, Asian American Students, Hispanic American Students
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Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students
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Wunische, Adam – Journal of Political Science Education, 2019
Active learning techniques are being use with increasing frequency in the classroom and more time is being dedicated to designing and implementing them. However, the literature still suffers from a lack of rigorous empirical methods to test the effects of simulations. Most of the claimed benefits of utilizing simulations, and other active learning…
Descriptors: Teaching Methods, Active Learning, Lecture Method, Political Science
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Peng, Jacob; Abdullah, Ira – Accounting Education, 2018
The emphases of student involvement and meaningful engagement in the learner-centered education model have created a new paradigm in an effort to generate a more engaging learning environment. This study examines the success of using different simulation platforms in creating a market simulation to teach business processes in the accounting…
Descriptors: Business Administration Education, Simulation, Computer Uses in Education, Accounting
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Elfeky, Abdellah Ibrahim Mohammed; Elbyaly, Marwa Yasien Helmy – Interactive Learning Environments, 2021
Little studies have been conducted on the question of the use of augmented reality technology in the education field. The effects of augmented reality technology on the educational environment of tertiary students need to be further explored. Therefore, the present study aimed to investigate the effectiveness of augmented reality technology in…
Descriptors: Skill Development, Clothing, Design, Aesthetics
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Brydges, Ryan; Fiume, Andrea; Grierson, Lawrence – Advances in Health Sciences Education, 2022
Background: Invention and mastery learning approaches differ in their foundational educational paradigms, proposed mechanisms of learning, and potential impacts on learning outcomes. They also differ in their resource requirements. We explored the relative effects of 'invent and problem-solve, followed by instruction' (PS-I) learning compared to…
Descriptors: Simulation, Futures (of Society), Outcomes of Education, Mastery Learning
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DeWitt, Dorothy; Chan, Suet Fong; Loban, Rhett – Educational Technology Research and Development, 2022
Intercultural communicative competence (ICC) is the ability to interact and communicate appropriately with people from different cultures. The lack of ICC among non-native speakers has resulted in misunderstandings during interactions. Although Malaysia is a multicultural country, there has not been much emphasis in developing ICC in the…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, Cultural Awareness
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Chekour, Mohammed; Seghroucheni, Yassine Zaoui; Tadlaoui, Mouenis Anouar; Hafid, Moulay Mustapha – Journal of Turkish Science Education, 2022
Teaching physical science has been challenging for educators for quite some time, and with the COVID-19 pandemic, the situation has even worsened which made the adoption of blended learning in the different cycles of education only a matter of time. This paradigm requires nevertheless a certain command when it comes to using some specific tools…
Descriptors: Blended Learning, Teaching Methods, Electronic Equipment, Concept Formation
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Hughes, Franklin P.; Keller, Karen L. – HAPS Educator, 2022
Recently, we saw a forced transition in educational practice from traditional methods to online and virtual learning as higher education, along with nearly all aspects of society, was disrupted due to the COVID-19 pandemic. As many of us have returned to face-to-face instruction, questions remain regarding modes of instruction and what forms of…
Descriptors: Teaching Methods, Physiology, Pandemics, Preferences
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Nyirahabimana, Pascasie; Minani, Evariste; Nduwingoma, Mathias; Kemeza, Imelda – Journal of Baltic Science Education, 2023
The research on students' perceptions after implementing a teaching style is recommended due to its potential to inform reformed education. The present study surveyed 319 students and revealed their perceptions of multimedia usage in teaching and learning quantum physics. Among these students, 156 were surveyed after learning quantum physics with…
Descriptors: Physics, Science Instruction, Computer Simulation, Video Technology
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Papaconstantinou, Maria; Kilkenny, Dawn; Garside, Christopher; Ju, William; Najafi, Hedieh; Harrison, Laurie – Canadian Journal of Learning and Technology, 2020
The instructors of four biology-related courses at a Canadian university integrated Labster virtual labs in their courses as a pre-lab activity, lecture substitute, or to provide lab experience in courses with no on-site labs. The instructors used a backward design approach to align the labs with the learning objectives of their courses and to…
Descriptors: Computer Simulation, Science Experiments, Undergraduate Students, Curriculum Design
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