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Zhang, Ying – International Journal of Technology in Teaching and Learning, 2021
The use of technology, such as Virtual Reality (VR), has started to take place in K-16 classrooms. Research indicates potential advantages of embedding VR into the curriculum in terms of higher motivation, increased self-expression, better achievement in content knowledge, and improved linguistic knowledge and higher order thinking skills. As a…
Descriptors: Computer Simulation, English (Second Language), Second Language Instruction, Language Teachers
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Thomas, Nicole Juliana; Vo, Tina – Bioscene: Journal of College Biology Teaching, 2021
Natural Selection is prevalent throughout life science learning standards across K-12 contexts. Additionally, undergraduates who are interested in the fields of biology and education must also be well informed on the topic, as it is foundational to some biology research and necessary to touch upon within elementary and secondary classrooms. This…
Descriptors: Computer Simulation, Technology Integration, Instructional Effectiveness, Undergraduate Students
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Dunsmuir, Sandra; Atkinson, Cathy; Lang, Jane; Wright, Sarah – International Journal of School & Educational Psychology, 2020
This paper explores trainee educational psychology doctoral students' experiences of Objective Structured Professional Assessments (OSPAs), implemented at three UK universities and involving participation in a series of timed, simulated scenarios. Focus groups were audio-recorded, transcribed, and subjected to thematic analysis. Themes linked with…
Descriptors: Doctoral Students, Educational Psychology, Simulation, Foreign Countries
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Attwood, Adam I.; Bruster, Benita G.; Bruster, Barry G. – SRATE Journal, 2020
Classroom management skills are crucial for teacher effectiveness. Classroom management instruction in the twenty-first century may increasingly benefit from technological advances in virtual reality (VR) and artificial intelligence (AI). This exploratory study of preservice secondary school teachers (n = 41) at a public university in the…
Descriptors: Preservice Teachers, Student Attitudes, Computer Simulation, Classroom Techniques
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Essmiller, Kathy; Asino, Tutaleni I.; Ibukun, Ayodeji; Alvarado-Albertorio, Frances; Chaivisit, Sarinporn; Do, Thanh; Kim, Younglong – Research in Learning Technology, 2020
This study addresses the question of how to facilitate instruction and practice with virtual reality to mitigate the detrimental impact of cognitive load associated with use in simple procedural tasks. The study collected data from 63 college students aged 18 years and above from a university in the southern part of the USA. Each study participant…
Descriptors: Computer Simulation, Self Efficacy, Student Motivation, College Students
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Drewelow, Isabelle; Finney, Sara – Language Learning Journal, 2020
This article reports on using a strategy-based simulation designed to engage intermediate Spanish learners with issues of drug trafficking and violence at the US-Mexico border as an avenue to cultivate an empathetic frame of mind and global perspectives. Using self-reported responses on pre- and post-reflections as well as face-to-face and digital…
Descriptors: Cultural Awareness, Empathy, Simulation, Spanish
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Song, Yanjie; Wen, Yun; Yang, Yin; Cao, Jiaxin – Innovation in Language Learning and Teaching, 2023
This article reports on an exploratory study on developing and adopting a 'Virtual Go Mode' feature embedded in a mobile vocabulary learning app, VocabGo, to enhance students' vocabulary learning engagement. Distinguished from other virtual reality (VR) or augmented reality (AR) applications, the Virtual Go Mode is designed for students to…
Descriptors: Elementary School Students, Handheld Devices, Computer Oriented Programs, Vocabulary Development
Zhenzhen Qi – ProQuest LLC, 2023
In the age of computing, we rely on software to manage our days, from the moment we wake up until we go to sleep. Software predicts the future based on actualized data from the past. It produces procedures instead of experiences and solutions instead of care. Software systems tend to perpetuate a normalized state of equilibrium. Their application…
Descriptors: Computer Simulation, Video Games, Visual Aids, Computer Games
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Peggy Magdalena Jonathans; Utami Widiati; Teguh Sulistyo – MEXTESOL Journal, 2025
Pre-service teachers' self-efficacy growth utilizing reflective practice, particularly amidst sudden onlineness, seems not to have been well studied within the Indonesian English as a foreign language context. As in-service teachers need to have some self-efficacy when facing such unprecedented changes, it is essential that reflective practice and…
Descriptors: Reflective Teaching, Self Efficacy, Preservice Teachers, Teacher Education Programs
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Sumei Wu; Meei-Ling Liaw – Language Learning & Technology, 2025
In telecollaboration research, scholars have broadened their focus from the purely linguistic details of online intercultural encounters to include its multimodal dimensions. Yet, no study to date has explored spatial repertoires, namely the totality of semiotic resources (e.g., speech, image, objects) embedded in a particular environment and used…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Language Teachers
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Elford, Daniel; Lancaster, Simon J.; Jones, Garth A. – Journal of Science Education and Technology, 2022
Augmented reality (AR) has the capacity to afford a virtual experience that obviates the reliance on using two-dimensional representations of 3D molecules for teaching stereochemistry to undergraduate students. Using a combination of quantitative instruments and qualitative surveys/interviews, this study explored the relationships between…
Descriptors: Computer Simulation, Simulated Environment, Science Instruction, Chemistry
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Galvão, Dindara S.; Biazzi, Renata B.; de Morais, Gustavo Chagas; Miranda, Caetano R. – International Journal of Science Education, Part B: Communication and Public Engagement, 2022
Arts offer an engaging opportunity to bring about women's underrepresentation issues in physics. In this work, we report the creation process, production, and reception of the short 360° video entitled 'Women in Science.' This movie maps and portrays female researchers' situation in physics at the University of Sao Paulo, a representative subset…
Descriptors: Foreign Countries, Females, STEM Careers, Disproportionate Representation
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Nicole C. Harris; Sarah K. Nielsen; Marilyn G. Klug – Journal of Occupational Therapy Education, 2022
The purpose of this study was to examine students' perceptions and performance outcomes of a virtual fieldwork using Simucase® in conjunction with supplemental activities and debriefing opportunities. The simulation replaced Level I clinic-based fieldwork experiences that were cancelled due to COVID-19. Quantitative and qualitative data were…
Descriptors: Performance, Outcomes of Education, Student Attitudes, Field Instruction
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Marzieh Pashmdarfard; Afsoon Hassani Mehraban; Narges Shafaroodi; Kamran Soltani Arabshahi; Soroor Parvizy; Akram Azad; Samaneh Karamali Esmaeili – Journal of Occupational Therapy Education, 2022
Fieldwork education is an integral part of the educational process in occupational therapy and assessing student competency at the end of fieldwork is important. The aim of this study was to design and conduct an Objective Structured Clinical Examination (OSCE) based on the Occupational Therapy Practice Framework (OTPF) for occupational therapy…
Descriptors: Occupational Therapy, Allied Health Occupations Education, Test Construction, Test Validity
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Jong, Morris Siu-Yung – Journal of Computing in Higher Education, 2023
Flipped classroom (FC) is a "blended" instructional approach that requires students to complete pre-lecture individual learning tasks in preparation for participating in related in-lecture peer learning activities. One of the critical problems of FC has been students' lack of motivation to complete the assigned online pre-lecture tasks…
Descriptors: Flipped Classroom, Student Motivation, Assignments, Video Technology
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