ERIC Number: EJ1468206
Record Type: Journal
Publication Date: 2025-Apr
Pages: 29
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0735-6331
EISSN: EISSN-1541-4140
Available Date: 0000-00-00
An Escape Room-Based Computer-Supported Collaborative Learning Approach to Enhancing Students' Learning Achievement, Collaboration Awareness, Learning Motivation and Problem-Solving Skills
Journal of Educational Computing Research, v63 n2 p496-524 2025
Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape room-based computer-supported collaborative learning (ER-CSCL) approach to enhance students' learning outcomes in an obstetrics course. A quasi-experimental study involving 55 nursing students (28 in the experimental group and 27 in the control group) was conducted in a nursing school in northern Taiwan to compare the effectiveness of the ER-CSCL approach with the video-based learning method. The study assessed four key outcomes: learning achievement, collaboration awareness, learning motivation, and problem-solving skills. The results indicated that the ER-CSCL approach significantly outperformed the video-based learning method in terms of learning achievement, collaboration awareness, learning motivation, and problem-solving skills. In conclusion, this study demonstrates that integrating an interactive escape room online game-based learning tool with CSCL strategies effectively engages nursing students and enhances their learning outcomes. This innovative approach aligns with the goals of nursing education, proving a dynamic avenue for immersive learning and cultivating professional knowledge and practical skills among nursing students.
Descriptors: Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning, Cooperative Learning, Academic Achievement, Learning Motivation, Problem Solving, Skill Development, Teaching Methods, Game Based Learning, Nursing Education, Video Technology, Problem Based Learning, Nursing Students, Foreign Countries
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Publication Type: Journal Articles; Reports - Research; Tests/Questionnaires
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Taiwan
Grant or Contract Numbers: N/A
Author Affiliations: 1School of Nursing, College of Nursing, Taipei Medical University, Taiwan; 2Graduate Institute of Network Learning Technology, National Central University, Taiwan; 3Research Center for Science and Technology for Learning, National Central University, Taiwan