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Chayaporn Kaoropthai – Higher Education, Skills and Work-based Learning, 2025
Purpose: Design thinking, as a creative and innovative methodology, has been proposed as a process for non-designers to address complex problems. The purpose of this study was to investigate the effectiveness of using design thinking to foster English-major students' team creativity and collaboration. Design/methodology/approach: This study…
Descriptors: Majors (Students), Teamwork, Creativity, Cooperation
Southern Regional Education Board (SREB), 2021
School leaders who have used the Making Schools Work design to improve student achievement credit the use of teacher-led focus teams that involve teachers and school and district leaders in working together to ensure that key school and classroom practices form the foundation for school improvement. This guide offers an overview of SREB's approach…
Descriptors: Educational Improvement, Teamwork, Academic Achievement, Accountability
Keiser, John D. – Management Teaching Review, 2022
Three staples of management and organizational behavior classes are units on creativity, problem solving, and group decision making. This article presents an experiential exercise in creative problem solving in which the participants attempt to create a cartoon caption both individually and in small groups. The cartoons all come from "The New…
Descriptors: Cartoons, Group Activities, Problem Solving, Creativity
Valeria Andreoni; Alice Richard – International Journal of Sustainability in Higher Education, 2024
Purpose: The purpose of this paper is to present the 2030 SDGs Game as a pedagogical tool for the promotion of interdisciplinary education. Based on the simulation of possible world outcomes for the year 2030, the game induces participants to reflect on the socioeconomic and environmental consequences of actions and facilitate the exploration of…
Descriptors: Interdisciplinary Approach, Sustainable Development, Foreign Countries, Teaching Methods
Petko Stoev; Maya Stoeva; Ivan Shotlekov – International Society for Technology, Education, and Science, 2023
Career development is an important aspect of every young person's life as it helps them identify their skills, interests and goals and find the right career path for themselves. Career skills are a broad range of competencies and abilities that are necessary for success in the workplace. Developing them through education, training and experience…
Descriptors: Career Development, Computer Science Education, Computer Software, Competition
Koss, Lorelei – PRIMUS, 2022
In a recent article, Crider recommends ending a course with a memorable learning experience, called an epic finale, instead of a final exam. Here, we give the details of epic finales given in four mathematics courses: Discrete Mathematics, Information and Coding Theory, Real Analysis, and Complex Analysis. We describe how to reconfigure a course…
Descriptors: Mathematics Instruction, Learning Activities, Mathematics Tests, Teamwork
Nemiro, Jill E. – Educational Studies, 2021
School robotics programmes help students learn science and maths curriculum and acquire needed social skills, such as collaboration. The aim of this observational study was to compare the level of seven variables indicative of student collaborative behaviour (focus, effort/contribution, communication, problem-solving, engagement in inquiry,…
Descriptors: Cooperation, Student Behavior, Elementary School Students, Robotics
Souza, Isabelle M. L.; Andrade, Wilkerson L.; Sampaio, Lívia M. R. – Informatics in Education, 2022
Nowadays, solving problems is substantial for the social relationship human. Computational Thinking (CT) emerges as an interdisciplinary thought process encompassing mental abilities to help students solve and understand problems. Researchers invest in the methodological proposal of activities aimed at CT stimulation, educational approaches, and…
Descriptors: Robotics, Vocational Education, High School Students, Thinking Skills
Plump, Carolyn M.; Meisel, Steven I. – Management Teaching Review, 2020
A constant challenge for faculty is to gain and to hold student interest so that substantive learning can occur. One way to achieve this is through the use of games. This article describes an escape room activity for the classroom that is modeled after commercial escape rooms. This fun, single-session team dynamics exercise can be used in an…
Descriptors: Game Based Learning, Learner Engagement, Retention (Psychology), College Students
Al-Abbas, Mohammad; Fawaz, Wissam; Ghajar, Raymond; Abou Rjeily, Chadi; Ouaiss, Iyad; Nakad, Zahi; Nasr, George E.; Saab, Samer S. – IEEE Transactions on Education, 2020
Contribution: A modular three-credit undergraduate course that enables students to sharpen their teaming skills is introduced. The course addresses the professional skill gap between recent undergraduate students and what the work environment expects. Background: The trend of teaming in the industrial world continues to grow as the demand for…
Descriptors: Engineering Education, Teamwork, Interdisciplinary Approach, Student Projects
Bias, Sheri K.; Bias, Justin T.; Beckerdite, Kimberly – Journal of Education, 2020
Odyssey of the Mind is an international creative problem-solving program that allows participants to engage in spontaneous thinking and long-term analytical activities. This program has been in existence for 40 years and involved thousands of participants from around the globe. In September 2018, coaches and judges from a region in a Southern…
Descriptors: Creativity, Problem Solving, Teaching Methods, Thinking Skills
Li-Wen Huang; Hsing Yu Hou – Educational Process: International Journal, 2025
Background: English proficiency is extremely important for future careers, particularly in aviation education and training. However, the current regulated school framework includes an insufficient two-hour per week. This study investigates the effectiveness of an extracurricular program, "Fun Language Club," in improving English…
Descriptors: Foreign Countries, Language Proficiency, English (Second Language), Second Language Learning
The Impact of Collaborative Learning Approaches on Assessment Outcomes in an Accounting Theory Class
Nsor-Ambala, Randolph – Accounting Education, 2022
The study explores how collaborative based exams (CLBE) affect specified learning outcomes in an Accounting Theory course for final year 'accounting major' students. The study proposes Accounting Theory as an avenue to improve the qualitative and problem-solving skills of accounting students and collaborative learning (CL) as a mechanism to…
Descriptors: Cooperative Learning, Accounting, Teaching Methods, Tests
Nese, Rhonda N. T.; Meng, Paul; Breiner, Sarah; Chaparro, Erin; Algozzine, Robert – Journal of Research on Technology in Education, 2020
Traditional professional development is often characterized as being expensive, time consuming, and lacking impact. In contrast, online professional development provides greater flexibility and is becoming increasingly popular for school personnel. In this article, we report the process and outcomes of gathering feedback to adapt traditional…
Descriptors: Feedback (Response), Online Courses, Electronic Learning, Professional Development
Nese, Rhonda N. T.; Meng, Paul; Breiner, Sarah; Chaparro, Erin; Algozzine, Robert – Grantee Submission, 2020
Traditional professional development is often characterized as being expensive, time consuming, and lacking impact. In contrast, online professional development provides greater flexibility and is becoming increasingly popular for school personnel. In this article, we report the process and outcomes of gathering feedback to adapt traditional…
Descriptors: Feedback (Response), Online Courses, Electronic Learning, Professional Development

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