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Showing 1 to 15 of 18 results Save | Export
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Yin, Zhaohui; Liu, Zihan; Tong, Peiru – Asia-Pacific Education Researcher, 2022
Core entrepreneurial competence (CEC) is an important prerequisite for the success of college student entrepreneurs. Although there are plenty of studies on student entrepreneurs' competences, most of these have been conducted in Western developed countries. Thus, their findings may not be generalisable to other cultural contexts, such as Asian…
Descriptors: Foreign Countries, College Students, Entrepreneurship, Competence
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Yi Cao; Qin Zhu; Jennifer M. Case – European Journal of Engineering Education, 2025
Teamwork is a critical learning outcome for engineering graduates. Due to the increasingly globalised nature of the engineering workforce and engineering education, more work is needed to integrate cross-cultural perspectives into the study of teamwork in engineering education research. With the largest engineering student population in the world,…
Descriptors: Engineering Education, Teamwork, Cooperative Learning, Cross Cultural Studies
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Maedeh Kazemitabar; Susanne P. Lajoie; Tenzin Doleck – Education and Information Technologies, 2024
For effective teamwork, especially in demanding learning situations like a hackathon, coordination is crucial as it contributes to mutual trust and shared mental models of team members. However, teams experience challenges that mar team coordination. Research has shown that interpersonal skills such as socially-shared emotion regulation (SSER) can…
Descriptors: Emotional Response, Self Control, Teamwork, Coordination
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Elina Hannula; Kati Sormunen; Kai Hakkarainen; Tiina Korhonen – Education and Information Technologies, 2025
Transdisciplinary invention projects based on traditional and digital fabrication technologies engage young people in designing and making complex artifacts and constitute a central aspect of future-oriented education. In Finland, comprehensive school students (aged 7-15) from all over the country can practice their inventive skills in the annual…
Descriptors: Student Experience, Student Projects, Intellectual Property, Programming
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Anara Karymsakova; Gulsim Kapbar; Kamalbek Berkimbayev; Gulmira Bakirova – Open Education Studies, 2025
The objective of this study was to examine the effectiveness of a practice-oriented approach in teaching Python programming to students in Kazakhstan. The study participants comprised students from a control group (CG) and an experimental group (EG), with 89 students in each group. The mean age of the participants was 20 years. The sample included…
Descriptors: Programming, Foreign Countries, Educational Innovation, Instructional Effectiveness
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Petko Stoev; Maya Stoeva; Ivan Shotlekov – International Society for Technology, Education, and Science, 2023
Career development is an important aspect of every young person's life as it helps them identify their skills, interests and goals and find the right career path for themselves. Career skills are a broad range of competencies and abilities that are necessary for success in the workplace. Developing them through education, training and experience…
Descriptors: Career Development, Computer Science Education, Computer Software, Competition
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Cynthia Bansak; Julie K. Smith; Christine L. Storrie – Journal of Economic Education, 2025
The authors of this article describe three student-driven learning modules developed from their respective College Fed Challenge courses. These activities are ready-to-apply in a wide range of courses to facilitate adoption without a large time commitment. In the "Pick a Policy Maker" module, students gain an understanding of the…
Descriptors: Macroeconomics, Economics Education, Teamwork, Graphs
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Tanya Weiler; Sarah Hattam – Australian Educational Researcher, 2025
Working in the contemporary university sector is increasingly impacting the wellbeing of educators negatively, leading to burnout, increased stress, and even suicide. Educators often focus more on students' wellbeing than their own, while commonly not feeling adequately supported or empowered to deal with their own wellbeing issues. These feelings…
Descriptors: Higher Education, College Faculty, Faculty Development, Professional Continuing Education
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Xie, Lei; Kogut, Ashlynn; Beyerlein, Michael; Boehm, Rodney – European Journal of Engineering Education, 2021
This grounded theory research examined the actions mentors take to help student teams. We interviewed nine mentors from an engineering competition using semi-structured interviews. We studied the interactions between mentors and student teams and identified nine mentoring actions: initiating the relationship, strategies to develop thinking, active…
Descriptors: Teamwork, Mentors, Grounded Theory, Competition
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Chan, Kevin Kai-Wing; Tang, William Ko Wai – English Language Teaching, 2022
In this report, we investigate the use of a radio drama competition to boost motivation, self-confidence, and cooperation in language learning for primary and secondary school students in Hong Kong. The results suggest the radio drama competition had a positive impact on increasing motivation, collaboration, and confidence in language learning.…
Descriptors: Foreign Countries, Radio, Drama, Student Motivation
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Bias, Sheri K.; Bias, Justin T.; Beckerdite, Kimberly – Journal of Education, 2020
Odyssey of the Mind is an international creative problem-solving program that allows participants to engage in spontaneous thinking and long-term analytical activities. This program has been in existence for 40 years and involved thousands of participants from around the globe. In September 2018, coaches and judges from a region in a Southern…
Descriptors: Creativity, Problem Solving, Teaching Methods, Thinking Skills
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Wingo, Nancy Pope; Roche, Cathy; Willig, James – AERA Online Paper Repository, 2018
This qualitative study explored undergraduate nursing students' perceptions of team competition, motivation, and learner engagement in an online educational game developed at one university. Researchers explored qualitative data from focus groups, observations, and documents by coding for themes and sub-themes. They found that students were mainly…
Descriptors: Undergraduate Students, Nursing Students, Teamwork, Competition
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Layne, Todd Estel; Hastie, Peter Andrew – Education 3-13, 2016
The purpose of this article was to provide an account of second-grade students and teachers, as well as a non-participant observer, after they participated in a season of Sport Education. For a total of 12 lessons, students participated in a season of developing throwing and catching and kicking skills. Interviews were conducted at the conclusion…
Descriptors: Elementary School Students, Grade 2, Physical Education, Teaching Methods
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Chang, Jen-Wei; Wei, Hung-Yu – Educational Technology & Society, 2016
Massive open online courses (MOOCs) have developed rapidly and become tremendously popular because of their plentiful gamification designs, such as reputation points, rewards, and goal setting. Although previous studies have mentioned a broad range of gamification designs that might influence MOOC learner engagement, most gamified MOOCs fail to…
Descriptors: Foreign Countries, Online Courses, Games, Learner Engagement
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Lang, Guido; Ceccucci, Wendy – Information Systems Education Journal, 2014
The Google Online Marketing Challenge is a global student competition in which teams are given $250 to develop and run an online advertising campaign for a business or non-profit organization over a three-week period. Despite the fact that 50,000 students have competed in the Challenge since its inception in 2008, relatively little is known about…
Descriptors: Marketing, Internet, Information Systems, Experiential Learning
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