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Valeria Andreoni; Alice Richard – International Journal of Sustainability in Higher Education, 2024
Purpose: The purpose of this paper is to present the 2030 SDGs Game as a pedagogical tool for the promotion of interdisciplinary education. Based on the simulation of possible world outcomes for the year 2030, the game induces participants to reflect on the socioeconomic and environmental consequences of actions and facilitate the exploration of…
Descriptors: Interdisciplinary Approach, Sustainable Development, Foreign Countries, Teaching Methods
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Rachel E. Frieder – Management Teaching Review, 2024
This experiential exercise is crafted around the classic board game Operation® (Hasbro 2008). Students are instructed that they are members of an emergency room team responsible for curing their patient of their ailments. However, unlike the board game, students in roles of doctors, nurses, and chief of surgery grapple with numerous sources of…
Descriptors: Stress Variables, Stress Management, Work Environment, Job Satisfaction
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Wu, Shu-Jing; Han, Jiao; Sun, Fu-Rong; Wan, Rong-Gen; Zhao, Yu-Quan – Interactive Learning Environments, 2023
While flipped learning has attempted to explain the benefits of technology applied to educational settings, this study aims to validate research questions and test the theory of the learning strategies in flipped learning. A self-designed questionnaire, consisting of 17 critical indicators of online self-regulation, project-based learning and…
Descriptors: College Students, Learner Engagement, Competence, Flipped Classroom
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Sudatip Prapunta – MEXTESOL Journal, 2025
This research study aims to explore students' perceptions and reflections on the effectiveness of project-based learning (PBL) in a Thai-English translation course in the EFL context. The participants of this study included forty-nine students who were enrolled in the Thai-English translation course. The participants were asked to produce a…
Descriptors: Student Projects, Second Language Learning, Second Language Instruction, English (Second Language)
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Al-Abbas, Mohammad; Fawaz, Wissam; Ghajar, Raymond; Abou Rjeily, Chadi; Ouaiss, Iyad; Nakad, Zahi; Nasr, George E.; Saab, Samer S. – IEEE Transactions on Education, 2020
Contribution: A modular three-credit undergraduate course that enables students to sharpen their teaming skills is introduced. The course addresses the professional skill gap between recent undergraduate students and what the work environment expects. Background: The trend of teaming in the industrial world continues to grow as the demand for…
Descriptors: Engineering Education, Teamwork, Interdisciplinary Approach, Student Projects
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Vogler, Jane S.; Thompson, Penny; Davis, David W.; Mayfield, Blayne E.; Finley, Patrick M.; Yasseri, Dar – Instructional Science: An International Journal of the Learning Sciences, 2018
This two-year qualitative study explored the learning process alongside students' perceived outcomes within an interdisciplinary project-based learning (PjBL) task. Students from three different undergraduate courses were assigned a project that spanned across all three classes and placed student teams in the roles of client and contractor.…
Descriptors: Active Learning, Student Projects, Teamwork, Qualitative Research
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Yesilçinar, Sabahattin; Aykan, Ahmet – Participatory Educational Research, 2022
Being a collaborative professional development model and contributing to the collaboration and communication skills of the group members, lesson study was coined in Japan and has been applied in many countries since then, which supports and enhances the professional development of teachers or pre-service teachers. Although literature abounds in…
Descriptors: Lesson Plans, 21st Century Skills, Preservice Teachers, Preservice Teacher Education
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Hammond, Augustine; Albert, Craig Douglas – Journal of Political Science Education, 2020
Academic institutions and programs are increasingly using experiential learning and simulations with the observation that these pedagogical devices not only facilitate knowledge but they also provide an opportunity for skills and attitudinal development. The article seeks to determine the effect of experiential learning through simulations on…
Descriptors: Experiential Learning, Active Learning, Simulation, Models
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Bull, Harold; Premkumar, Kalyani; Acharibasam, Jeremiah Wezenamo – Canadian Journal for the Scholarship of Teaching and Learning, 2020
We found that actively engaging students in our introductory microbiology course was a challenge given our large class sizes and many non-majors taking the course as a program requirement. Therefore, we introduced a novel active learning strategy to our course. Students grouped into teams of three had to create PowerPoint virtual posters on one of…
Descriptors: Intervention, Active Learning, Introductory Courses, Class Size
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Ellington, Roni; Barber, Janet; Tannouri, Ahlam; Syafrida, Syafrida; Nkwanta, Asamoah – PRIMUS, 2021
In this paper, we provide a report of preliminary findings of the Morgan State University (MSU) Student Engagement in Mathematics through an Institutional Network for Active Learning (SEMINAL) project and its focus on culturally responsive teaching (CRT) as an active learning framework for pre-calculus instruction. The paper concludes with a…
Descriptors: Calculus, Mathematics Instruction, College Mathematics, Culturally Relevant Education
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DeMink-Carthew, Jessica – Middle Grades Review, 2018
Although democratic education has long been considered a cornerstone of the developmentally responsive middle school model, current neoliberal priorities in education pose a particular threat to the democratic purpose of education. Due to their emphasis on student voice and civic engagement, youth social action projects present one opportunity to…
Descriptors: Social Action, Democracy, Neoliberalism, Middle School Students
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Spring, Ryan – TESL-EJ, 2021
This paper examines the differences correlation between instructor- and peer-based participation scores and oral proficiency in an EFL course focusing on oral communication. It finds that there is very little correlation between instructor-based and peer-based participation scores (r = 0.187, p = 0.053) and that the former is more associated with…
Descriptors: Scores, Second Language Learning, Second Language Instruction, Oral Language
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Belwal, Rakesh; Belwal, Shweta; Sufian, Azlinor Binti; Al Badi, Amal – Education & Training, 2021
Purpose: Project-Based Learning (PBL) is an innovative approach to learning that employs a multitude of strategies critical for success in the twenty-first century. It exposes students to the real world, opens an extended inquiry process, and boosts their communication skills and interdisciplinary learning. However, the extant literature on PBL…
Descriptors: Active Learning, Student Projects, Learner Engagement, Consultation Programs
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David C. Owens; Cindi Smith-Walters; Angela T. Barlow – International Journal of Designs for Learning, 2019
In this design case, we describe our work to develop a gameful learning design for use in an introductory, undergraduate biology laboratory course for science majors. Our design team included three university-based mathematics and science educators and a biologist responsible for the management of curriculum and instruction in the course under…
Descriptors: Undergraduate Study, College Science, Biology, Science Laboratories
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Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
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