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Seman, Laio Oriel; Hausmann, Romeu; Bezerra, Eduardo Augusto – IEEE Transactions on Education, 2018
Contribution: This paper presents the "PBL classroom model," an agent-based simulation (ABS) that allows testing of several scenarios of a project-based learning (PBL) application by considering different levels of soft-skills, and students' perception of the methodology. Background: While the community has made great advances in…
Descriptors: Active Learning, Student Projects, Vignettes, Classroom Environment
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Killen, Catherine P. – European Journal of Engineering Education, 2015
This paper outlines a novel approach to engineering education research that provides three dimensions of learning through an experiential class activity. A simulated decision activity brought current research into the classroom, explored the effect of experiential activity on learning outcomes and contributed to the research on innovation decision…
Descriptors: Engineering Education, Educational Innovation, Educational Research, Experiential Learning
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Klemm, William R. – Journal of Effective Teaching, 2013
This study used peer-reviewed published research reports to teach a seminar on learning and memory to first-semester college students. Complete reports (not summaries, reviews, or news reports) were re-written by this author to be more "student friendly" to college freshmen. These adapted published research reports (APRRs) retained…
Descriptors: College Freshmen, First Year Seminars, Research Reports, Teaching Methods
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Gosenpud, Jerry – Simulation and Games, 1989
This discussion of research methodologies and performance prediction in business simulations describes a study of undergraduates that considered time in the prediction of simulation performance, and explored how relationships between performance and its antecedents vary over the simulation's duration. Hypotheses tested are explained and results of…
Descriptors: Business Administration Education, Correlation, Educational Games, Higher Education