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Alyssa P. Lawson; Richard E. Mayer – Journal of Computer Assisted Learning, 2024
Background: Immersive virtual reality (IVR) is a new technology that could motivate learners, but also could contain distracting elements that increase cognitive demands on learners. In contrast, learning with conventional media, such as a narrated slideshow could be less motivating, but also less distracting. Objectives: This experiment…
Descriptors: Computer Simulation, Individual Differences, Learning, Executive Function
Cho, Juhyung; Song, Mi Jeong – English Teaching, 2023
This study aimed to investigate the effect of visual input enhancement (VIE) on the comprehension of reading texts and the learning of two grammatical forms: English relative clauses and articles. Individual learners' working memory (WM) capacity was also tested to explore its impact on the effectiveness of VIE. A total of 48 Korean college…
Descriptors: Foreign Countries, Program Effectiveness, Visual Stimuli, Short Term Memory
Daniel Ginting; Ross M. Woods; Yusawinur Barella; Liem Satya Limanta; Ahmad Madkur; Heng Ee How – SAGE Open, 2024
This study aimed to investigate the effects of Storytelling Narrated Videos (SNV) on students' knowledge retention and transferability. A total of 56 students from a university in Indonesia were randomly assigned to a quasi-experimental research design exposed to SNV and to Lecture Narrated Videos (LNV). Two videos were created to deliver content…
Descriptors: Story Telling, Educational Technology, Retention (Psychology), Knowledge Level
Begolli, Kreshnik Nasi; Richland, Lindsey Engle – Journal of Educational Psychology, 2016
Comparing multiple solutions to a single problem is an important mode for developing flexible mathematical thinking, yet instructionally leading this activity is challenging (Stein, Engle, Smith, & Hughes, 2008). We test 1 decision teachers must make after having students solve a problem: whether to only verbally discuss students' solutions or…
Descriptors: Mathematics Instruction, Teaching Methods, Decision Making, Problem Solving

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