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Ruohan Liu; Jennifer L. Maeng; Shanan C. Moots; Joanna K. Garner – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2025
This randomized control trial evaluated the impact of a year-long professional development (PD) program on elementary teachers' CS content knowledge, self-efficacy, and CS implementation. It also investigated teachers' PD experiences and expectations. The findings suggest that treatment teachers' self-efficacy for teaching CS significantly…
Descriptors: Elementary School Teachers, Capacity Building, Faculty Development, Computer Science Education
Pruthikrai Mahatanankoon; James R. Wolf – Journal of Information Systems Education, 2025
Advances in information and communication technologies (ICT) coupled with artificial intelligence have made computer programming skills indispensable for IT majors and for an increasing number of other science, technology, engineering, and mathematics (STEM) disciplines. Like any hands-on skill, mastering computer programming requires dedicated…
Descriptors: Measures (Individuals), Programming, Undergraduate Students, Computer Science Education
Shana V. White; Sonia Koshy; Allison Scott – Journal of Research on Technology in Education, 2025
To address racial and gender inequality in K-12 computer science (CS) education, there needs to be a multi-pronged approach. In addition to curricula that are culturally responsive and sustaining inclusive, K-12 CS teachers need to be equipped to implement the curriculum, pedagogy, and instruction to mitigate the racial and gender gaps in…
Descriptors: Computer Science Education, Culturally Relevant Education, Elementary Secondary Education, Faculty Development
Muhammed Murat Gümüs; Volkan Kukul; Özgen Korkmaz – Informatics in Education, 2024
This study aims to explain the relationships between secondary school students' digital literacy, computer programming self-efficacy and computational thinking self-efficacy. The study group consists of 204 secondary school students. A relational survey model was used in the research method and three different data collection tools were used to…
Descriptors: Correlation, Middle School Students, Thinking Skills, Digital Literacy
Siran Li; Jiangyue Liu; Qianyan Dong – Australasian Journal of Educational Technology, 2025
Recent advancements in generative artificial intelligence (GenAI) have drawn significant attention from educators and researchers. However, its effects on learners' programming performance, self-efficacy and learning processes remain inconclusive, while the mechanisms underlying its efficiency-enhancing potential are underexplored. This study…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Science Education, Programming
Jinbo Tan; Lei Wu; Shanshan Ma – British Journal of Educational Technology, 2024
The purpose of this study was to investigate the collaborative dialogue patterns of pair programming and their impact on programming self-efficacy and coding performance for both slow- and fast-paced students. Forty-six postgraduate students participated in the study. The students were asked to solve programming problems in pairs; those pairs'…
Descriptors: Coding, Programming, Computer Science Education, Self Efficacy
Haoming Wang; Chengliang Wang; Zhan Chen; Fa Liu; Chunjia Bao; Xianlong Xu – Education and Information Technologies, 2025
With the rapid development of artificial intelligence technology in the field of education, AI-Agents have shown tremendous potential in collaborative learning. However, traditional Computer-Supported Collaborative Learning (CSCL) methods still have limitations in addressing the unique demands of programming education. This study proposes an…
Descriptors: Artificial Intelligence, Cooperative Learning, Programming, Computer Science Education
Liu, Bing; Xu, Liping; Luo, Xiaobing; Lu, Shui-lin – International Journal of Information and Communication Technology Education, 2023
Exploring the relationship between teacher support and students' learning engagement in high school information technology courses can help improve students' learning ability. The researchers took 246 high school students from a city in China as the research subjects and used structural equation modeling to explore the relationship between teacher…
Descriptors: Foreign Countries, High School Students, Information Technology, Self Efficacy
Luis Morales-Navarro; Michael T. Giang; Deborah A. Fields; Yasmin B. Kafai – Computer Science Education, 2024
Background and Context: Few instruments exist to measure students' CS engagement and learning especially in areas where coding happens with creative, project-based learning and in regard to students' self-beliefs about computing. Objective: We introduce the CS Interests and Beliefs Inventory (CSIBI), an instrument designed for novice secondary…
Descriptors: Computer Science Education, Student Attitudes, Beliefs, Self Concept
Chongning Sun – ProQuest LLC, 2021
Self-efficacy is seen as a barrier for youth, females in particular, to enter computer science (CS). In this study, I presented a near-peer mentoring model that focused on changing the mentee's self-efficacy in CS. The present study had three objectives: (a) to design a near-peer mentoring model (i.e., a conceptual model) around the sources of…
Descriptors: Peer Teaching, Mentors, Self Efficacy, Programming
Arwa Ahmed Qasem – Discover Education, 2025
Contemporary education calls for innovative strategies to move away from traditional teacher-centered methods to methods that engage students and enhance learning outcomes. This shift toward student-centered learning is crucial for achieving educational goals and making the next generation more adaptable to the modern era. This paper examines the…
Descriptors: Active Learning, Student Projects, Program Effectiveness, Programming Languages
Menon, Pratibha – Information Systems Education Journal, 2021
Learning how to become a self-regulated learner could benefit students in introductory undergraduate courses, such as computer programming. This study explores the perceived value of instructional and skill-building activities and students' self-efficacy to learn and apply programming skills in an introductory computer programming course. The…
Descriptors: Student Attitudes, Independent Study, Introductory Courses, Programming
Menon, Pratibha – Journal of Information Systems Education, 2023
This paper introduces a teaching process to develop students' problem-solving and programming efficacy in an introductory computer programming course. The proposed teaching practice provides step-by-step guidelines on using worked-out examples of code to demonstrate the applications of programming concepts. These coding demonstrations explicitly…
Descriptors: Introductory Courses, Programming, Computer Science Education, Feedback (Response)
Lee, Philip T. Y.; Lui, Richard W. C.; Chau, Michael – Journal of Information Systems Education, 2019
Serious games, many of which are multi-player games, have been commonly used in information technology education and training. Competition can be intuitively associated with games; however, it is not always considered as a necessary attribute of serious games. Particularly, the learning impact results of competition are mixed. Challenge and…
Descriptors: Competition, Educational Games, Search Engines, Self Efficacy
Dorotea, Nuno; Piedade, João; Pedro, Ana – Education Sciences, 2021
This paper reports a case study, developed in K-12 Portuguese Education, that aimed to analyze the computer science teachers' knowledge, interest, and self-confidence to use educational robotics and other programable objects in classroom activities to teach computer science concepts and to promote students' computational thinking skills. The…
Descriptors: Foreign Countries, Computer Science Education, Teacher Characteristics, Knowledge Base for Teaching
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