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Nielsen Pereira; Sarah Bright; Zafer Ozen; Shahnaz Safitri; Hernan Castillo-Hermosilla; Brenda C. Matos; Tugce Karatas; Pedro Fonseca – Gifted Child Quarterly, 2025
Technology is an increasingly omnipresent and rapidly changing component of today's world. As a result, there is an urgency to develop talent in the field of computer science (CS). The purpose of this article is to examine ways that educational systems can develop students' talents to fill the need for skilled CS professionals. We provide an…
Descriptors: Computer Uses in Education, Computer Science, Computer Science Education, Talent Development
Tang Wee Teo; Sherwin John San Buenaventura Mabulo; Kim Chwee Daniel Tan; Jin Xin Matilda Ho; Xue Xian Thea Tan – Journal of Science Education and Technology, 2025
STEM (science, technology, engineering, mathematics) hackathons have been conducted to offer opportunities for diverse participants to work collaboratively and intensely on tasks within a short period. However, most literature about hackathons does not offer theoretical discussions on the affordances of such learning contexts for school students.…
Descriptors: Epistemology, STEM Education, Computer Security, Programming
Daniel Escanez-Exposito; Javier Correa-Marichal; Pino Caballero-Gil – IEEE Transactions on Education, 2024
Quantum computing is an emerging and quickly expanding domain that captivates scientists and engineers. Recognizing the limitations of conventional educational approaches in adequately preparing individuals for their incursion in this area, this research introduces a novel board game called "Qubit: The Game," whose objective is twofold:…
Descriptors: Game Based Learning, Art Education, STEM Education, Competence
Rafael Herrero-Álvarez; Rafael Arnay; Eduardo Segredo; Gara Miranda; Coromoto Leon – IEEE Transactions on Learning Technologies, 2025
RoblockLLy is an educational robotics simulator designed for primary and secondary school students, whose goal is to increase their interest in science, technology, engineering, and mathematics. In the particular case of computer science, it allows developing computational thinking skills. It has been designed with ease of use in mind. This free…
Descriptors: Secondary School Students, STEM Education, Computer Science Education, Robotics
Malgorzata Marciniak; Yun Ye – Mathematics Teaching Research Journal, 2025
This study explores the integration of game play into an inclusive, hands-on computing project in Calculus class. The project is focused on designing and analyzing priority switches for applications competing for computational resources on embedded devices such as smart watches and tablets. By engaging students in real-world problem-solving…
Descriptors: Mathematics Education, Calculus, STEM Education, Inclusion
Eloho Ifinedo; Diane Burt – Journal of Applied Research in Higher Education, 2025
Purpose: Service-learning (SL) is a widely accepted pedagogy that can enrich the learning experience for students in higher education while they apply their skills in a meaningful community service. This research is part of a larger project that aimed to motivate educational achievement among youths living in a priority neighborhood through SL.…
Descriptors: Service Learning, Information Technology, Computer Science Education, Community Centers
Jue Wu; David H. Uttal – Science Education, 2024
The gender imbalance in computer science (CS) is one of the most challenging issues in American education. CS is the only science, technology, engineering, and mathematics (STEM) field in which women's representation has steadily declined in recent decades. In this study, we explored one potential approach that could be effective in increasing…
Descriptors: Private Colleges, Computer Science, Females, STEM Education
Kristy A. Robinson; So Yeon Lee – Journal of Experimental Education, 2025
Students vary in their perceptions of teachers' motivational supports, even within the same classroom, but it is unclear why this is the case. To enable the design of equitable environments and understand the theoretical nature of motivational climate, this study explored demographic differences in university students' perceptions of instruction…
Descriptors: Foreign Countries, STEM Education, Undergraduate Students, Introductory Courses
Sandie Han; Diana Samaroo; Janet Liou-Mark; Boyan Kostadinov; Johann Thiel; Suhua Zeng – Mathematics Teaching Research Journal, 2025
The "Understanding Implicit Bias" workshops were offered to Science, Technology, Engineering, and Mathematics (STEM) faculty at an urban minority-serving undergraduate institution with a focus on addressing the gender gap in computer science. The workshops aimed to raise awareness of implicit (unconscious) biases and provide practical…
Descriptors: STEM Education, College Faculty, Faculty Development, Teacher Workshops
Hamerski, Paul C.; McPadden, Daryl; Caballero, Marcos D.; Irving, Paul W. – Physical Review Physics Education Research, 2022
High school science classrooms across the United States are answering calls to make computation a part of science learning. The problem is that there is little known about the barriers to learning that computation might bring to a science classroom or about how to help students overcome these challenges. This case study explores these challenges…
Descriptors: High School Students, Student Attitudes, Secondary School Science, Science Instruction
Satanassi, Sara; Ercolessi, Elisa; Levrini, Olivia – Physical Review Physics Education Research, 2022
The article sets out to contribute to the educational challenge launched by the second quantum revolution. An approach to quantum computing has been outlined for secondary school students. The approach is shaped as a set of four principles that have been pointed out to design instructional materials to enhance the educational and cultural…
Descriptors: Quantum Mechanics, Computer Science Education, Secondary School Students, Teaching Methods
Kammer, Jenna; Hays, Lauren – Education Libraries, 2021
This overview demonstrates the need for school librarians to consider supplementing coding instruction with ethical discussions. School librarians are increasingly incorporating coding into library instruction through play, tutorials, collaboration in content areas, and design thinking projects. To enhance students' ethical decision making and…
Descriptors: School Libraries, Ethical Instruction, Programming, Computer Science Education
Sibley F. Lyndgaard; Corey E. Tatel; Ruth Kanfer; Julia E. Melkers; Justin C. Sabree – Computer-Based Learning in Context, 2022
The disruptive effects of the COVID pandemic on vulnerable and/or minority demographic groups among 1) student populations and 2) persons employed in low wage sectors are well-established. This study examined whether disparity in the disruptive effects of the pandemic extend to adult learners employed in "bright prospect" sectors (e.g.,…
Descriptors: COVID-19, Pandemics, Minority Group Students, Adult Students
Vakil, Sepehr – Cognition and Instruction, 2020
While academic, cultural, and racial identities have been important concepts in sociocultural theories of learning and development, less attention has been given to political identity. Research on political identities in education tends to be limited to critical pedagogy or civic education contexts, leaving unexamined the role of political…
Descriptors: Self Concept, Politics, Computer Science Education, Metacognition
Alsmadi, Mohareb Ali – EURASIA Journal of Mathematics, Science and Technology Education, 2020
This research aimed to investigate the requirements of the application of the STEM approach in teaching science and mathematics and the teachers' attitudes towards it. The study used descriptive approach. The study sample consisted of (159) male and female teachers chosen by the random stratified sample method from the study community represented…
Descriptors: STEM Education, Science Instruction, Mathematics Instruction, Teacher Attitudes

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