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Athina Roka; Aspasia Dania; Nektarios Stavrou; Nikolaos Digelidis – Open Education Studies, 2024
This study sought to propose the Undesirable Behavior Strategies Questionnaire--Physical Education (UBSQ-PE), based on Doyle, W. (1977). Paradigms for research on teacher effectiveness. "Review of Research in Education," 5(1), 163-198. classroom ecology paradigm, and validate its use within Physical Education. 289 physical educators…
Descriptors: Test Validity, Behavior Problems, Questionnaires, Physical Education Teachers
Ghaemi, Hamed – International Journal of Language Testing, 2021
The Online Interaction Learning Model was founded on constructivist learning theory. It is an input-process-output model based on moderating variables, the inputs, which includes all of the characteristics of the courses, the instructors, EFL learners, and the technology. Due to the fact that the studies considering the pivotal role of the Online…
Descriptors: Test Construction, Test Validity, Questionnaires, Interaction
Maharaj-Sharma, Rawatee – Research in Pedagogy, 2021
In this work the WIHIC (What is Happening In this Classroom) instrument was used to assess the types of interactions, from students' perspectives, that occur in two science classrooms in Trinidad & Tobago. It was the first attempt to use the WIHIC instrument in the research context. An exploratory case study research design in the quantitative…
Descriptors: Interaction, Classroom Communication, Classroom Environment, Questionnaires
Nasir, Mohd Azrin Mohd; Janikowski, Timothy; Guyker, Wendy; Wang, Chia Chiang – Journal of Educators Online, 2020
The purpose of this study was to modify the Student Course Engagement Questionnaire (SCEQ) for use in varied teaching settings, including online graduate courses. The SCEQ-M was administered to 276 students enrolled in a variety of graduate-level education and counseling courses during the Spring 2016 semester. An exploratory factor analysis (EFA)…
Descriptors: Learner Engagement, Questionnaires, Student Surveys, Online Courses
Végh, Ladislav; Stoffová, Veronika – Informatics in Education, 2017
Algorithms are hard to understand for novice computer science students because they dynamically modify values of elements of abstract data structures. Animations can help to understand algorithms, since they connect abstract concepts to real life objects and situations. In the past 30-35 years, there have been conducted many experiments in the…
Descriptors: Teaching Methods, Animation, College Freshmen, Pretests Posttests
Claessens, Luce C. A.; van Tartwijk, Jan; van der Want, Anna C.; Pennings, Helena J. M.; Verloop, Nico; den Brok, Perry J.; Wubbels, Theo – Journal of Educational Research, 2017
The authors voice teachers' perceptions of their interpersonal experiences with students in both positive and problematic relationships. Interview data from 28 teachers were examined by coding utterances on teacher and student interactions. Results indicate that teachers defined the quality of the relationship mostly by the level of communion…
Descriptors: Teacher Student Relationship, Teacher Attitudes, Interviews, Coding
Contreras León, Janeth Juliana; Chapetón Castro, Claudia Marcela – HOW, 2016
This article is a report of a pedagogical intervention which was developed with a group of seventh graders during their English as a foreign language class in a public school in Bogotá. It is part of an investigation in which the main purpose was to foster students' classroom interaction through the use of cooperative learning principles from a…
Descriptors: Cooperative Learning, English (Second Language), Second Language Instruction, Grade 7
Guo, Rong; Shen, Yide; Li, Lei – International Journal of Information and Communication Technology Education, 2018
The lack of effective faculty-student interaction has been identified as a main contributor to the high dropout rate in online education. For this paper, the authors conducted an empirical study using a social networking tool, specifically Facebook, to improve student-instructor communication and student performance in an online learning…
Descriptors: Social Media, Interaction, Teacher Student Relationship, Telecommunications
Rezaei, Ali – Journal of Effective Teaching, 2017
The present study used a unique design in which multiple factors were combined in a multiphase study to find if there are any significant interactions among six factors known to be effective in successful group work. The results indicated that the effectiveness of group work depends on how the effectiveness is measured, how the group is formed,…
Descriptors: Group Activities, Interaction, Program Effectiveness, Measurement Techniques
Du, Jianxia; Wang, Chuang; Zhou, Mingming; Xu, Jianzhong; Fan, Xitao; Lei, Saosan – Interactive Learning Environments, 2018
The present investigation examines the multidimensional relationships among several critical components in online collaborative learning, including group trust, communication media, and interactivity. Four hundred eleven university students from 103 groups in the United States responded survey items on online collaboration, interactivity,…
Descriptors: College Students, Cooperative Learning, Trust (Psychology), Electronic Learning
Buteau, Chantal; Muller, Eric – International Journal of Game-Based Learning, 2018
E-Brock Bugs is a serious educational game (SEG) about probability which was created based on Devlin's design principles for games whose players adopt identities of mathematically able persons. This kind of games in which "players think and act like real world professionals" has been called epistemic. This article presents an empirical…
Descriptors: Computer Games, Educational Games, Probability, Educational Technology
Marvel, Michele D. – Journal of Educational Technology Systems, 2017
Understanding the factors that affect participation in online games will help educational game designers develop games that maximize participation. This study investigated whether introversion or extroversion, player motivation, and gender affected participation in online games. Participants (n = 400) completed a 50-item questionnaire about…
Descriptors: Educational Games, Video Games, Computer Games, Educational Technology
Chang, Chi-Cheng; Yao, Shu-Nung; Chen, Shi-An; King, Jung-Tai; Liang, Chaoyun – Creativity Research Journal, 2016
This article describes a structural examination of the interaction among different imaginative capacities and the entrepreneurial intention of electrical and computer engineering students. Two studies were combined to confirm the factor structure of survey items and test the hypothesised interaction model. The results indicated that imaginative…
Descriptors: Entrepreneurship, Foreign Countries, Factor Structure, Creativity
Tawarah, Haroon Mohammed – Journal of Education and Practice, 2015
The study aimed to evaluate the practices of Shobak University College applied in classroom management from the perspective of the students. The study sample consisted of (88) students from Shobak University College, (33) males and (55) females, for the academic year 2014/2015, and to achieve the objectives of the study, the researcher used a…
Descriptors: Student Attitudes, Classroom Techniques, Questionnaires, Statistical Significance
Bissoonauth-Bedford, Anu; Stace, Ray – Journal of Peer Learning, 2017
There is a general recognition that learning of foreign languages is in decline in Australia. This paper uses the social constructivist theory as a conceptual framework to report on a project where university language students supported their high school peers in the learning of their specialist language in New South Wales, Australia. The project…
Descriptors: College Students, High School Students, Second Language Learning, French

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