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Showing 1 to 15 of 19 results Save | Export
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Hao He; Noah Glaser; Dana AlZoubi; K. Rende Mendoza; Heather K. Hunt; Suzanne Burgoyne – Discover Education, 2023
In response to the underemphasis on creativity in college engineering education and the limited knowledge and skills of early-career engineering faculty to nurture students' creativity, the Creativity Academy was designed as a faculty development program. Using theatre-based approaches, the program aimed to train early-career engineering faculty…
Descriptors: Theater Arts, Creativity, Engineering Education, College Faculty
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Chayaporn Kaoropthai – Higher Education, Skills and Work-based Learning, 2025
Purpose: Design thinking, as a creative and innovative methodology, has been proposed as a process for non-designers to address complex problems. The purpose of this study was to investigate the effectiveness of using design thinking to foster English-major students' team creativity and collaboration. Design/methodology/approach: This study…
Descriptors: Majors (Students), Teamwork, Creativity, Cooperation
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Siti Fathonah; Edy Cahyono; Retno Sri Iswari; Sri Haryani; Sarwi Sarwi; Noer Hayati Lestari; Sri Kadarwati – Journal of Turkish Science Education, 2023
This research investigated how the multirepresentation-based creative problem-solving (MBCPS) learning model could enhance students' critical thinking skills in relation to the Nutritional Quality of Diet. The research subjects were 72 students of the Culinary Education study program in Nutrition Science, consisting of an experimental group of 36…
Descriptors: Critical Thinking, Problem Solving, Creativity, Thinking Skills
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Tisoglu, Secil; Piri, Zeynep; Mericelli, Murat; Catan Inan, Funda – International Journal of Technology in Teaching and Learning, 2022
One of the most emphasized skills for social, educational and workplace settings is creativity in the present decade. This study aims to understand whether a collaborative digital storytelling production project improves the creativity of undergraduate students. 109 students engaged in group work and employed a range of digital tools (i.e. wikis,…
Descriptors: Story Telling, Educational Technology, Creativity, Undergraduate Students
Angela L. Bruggeman – ProQuest LLC, 2021
Facing a future of rapidly changing technology, collaborative workflow, and expectations for autonomy and agility in the workplace, schools must develop non-cognitive skills for 21st-century learners. Micro-schools, an understudied innovative environment, embed strategies for developing student agency, a non-cognitive trait necessary for…
Descriptors: Middle School Students, Student Attitudes, Personal Autonomy, Microcredentials
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Harrison, Helen F.; Kinsella, Elizabeth Anne; DeLuca, Sandra; Loftus, Stephen – Advances in Health Sciences Education, 2022
This paper reports on a study of student peer mentorship in the context of nursing education in a higher education program in Canada. The study used an embodied hermeneutic phenomenological methodology to investigate student peer mentors' perceptions of teaching during peer mentorship. The data were collected over one calendar year (2019) and…
Descriptors: Foreign Countries, Peer Teaching, Mentors, Nursing Education
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Bias, Sheri K.; Bias, Justin T.; Beckerdite, Kimberly – Journal of Education, 2020
Odyssey of the Mind is an international creative problem-solving program that allows participants to engage in spontaneous thinking and long-term analytical activities. This program has been in existence for 40 years and involved thousands of participants from around the globe. In September 2018, coaches and judges from a region in a Southern…
Descriptors: Creativity, Problem Solving, Teaching Methods, Thinking Skills
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Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
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Bohling, Kimberly; Tankelevitch, Lev; Vinnitchok, Andriana; Barnard, Matthew; Anders, Jake; Shure, Nikki; Wyse, Dominic – Education Endowment Foundation, 2021
The Speech Bubbles (SB) intervention is a Key Stage 1 (KS1) drama and storytelling intervention aimed at supporting children's communication skills, confidence and wellbeing. The intervention was targeted at pupils aged 5-7 in KS1 (Year 1 or Year 2) in primary schools in England, who had been identified by their teachers as having difficulties…
Descriptors: Drama, Story Telling, Intervention, Communication Skills
Albertson, Trinity – Online Submission, 2022
Limited entrepreneurial training programs are offered in higher education that address the hurdles, issues, knowledge, and experiences of female entrepreneurs. In addition, few opportunities are available for the intrapersonal skill and self-efficacy development needed by female entrepreneurs to be successful. Few theoretical studies on female…
Descriptors: Entrepreneurship, Higher Education, Self Efficacy, Females
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Smith, Latisha L.; Samarakoon, Deepanee – Journal of STEM Arts, Crafts, and Constructions, 2016
Research evidence for the benefits of arts integration is mounting. The purpose of this study was to determine if integration of the arts was an effective strategy for teaching the water cycle to kindergarten students. The study included lessons that supported both a science and an engineering standard of the Next Generation Science Standards and…
Descriptors: Kindergarten, Water, Science Instruction, Art Activities
Ferry, Lisa Marie – Online Submission, 2016
The purpose of this action research study is to help students alleviate their anxiety and stress symptoms using activities based on Olivia Gude's postmodern principles. The activities included are the participants own take-along visual art journal kit and classroom projects. Professional learning outcomes include the knowledge to equip teachers…
Descriptors: Action Research, Anxiety, Stress Management, Postmodernism
Varian, Samantha – Online Submission, 2016
The purpose of this study was to measure the effects of Choice-Based Art Education on supporting the needs of all learners in an inclusive classroom, while building confidence, creativity, and critical thinking skills. Over a seven-week period, data was collected through photographs, pre- and post- surveys, interviews, pre- and post-creativity…
Descriptors: Art Education, Inclusion, Student Needs, Photography
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Knezek, Gerald; Christensen, Rhonda; Tyler-Wood, Tandra; Periathiruvadi, Sita – Science Education International, 2013
Middle school is a crucial stage in student development as students prepare for a fast changing future. The science, technology, engineering and mathematics (STEM) skills that students acquire in middle school lay the foundation for a successful career in STEM. Moreover, most STEM occupations require competencies in science, math and logical…
Descriptors: Middle School Students, Student Attitudes, STEM Education, Career Awareness
Apley, Alice; Frankel, Susan; Goldman, Elizabeth; Streitburger, Kim – Institute of Museum and Library Services, 2011
The Institute of Museum and Library Services is the primary source of federal support for the nation's museums. Museums for America (MFA) is the largest IMLS grant program for museums; it supports institutions by investing in high-priority, high-value activities that are clearly linked to the institution's strategic plan and enhance its value to…
Descriptors: Outcomes of Education, Program Effectiveness, Cultural Background, Library Services
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