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Horng, Ruey-Yun; Wang, Ching-Wen; Yen, Yung-Chieh; Lu, Chia-Ying; Li, Chien-Tao – Creativity Research Journal, 2021
Conceptual combination is proposed as the mental activity by which imagination produces new ideas in creative processes. Two parallel forms of the imagination test were constructed based on conceptual combination theory. Each test comprises eighteen unrelated noun-noun pairs. For each pair, an original idea is required. The test-retest reliability…
Descriptors: Imagination, Alternative Assessment, Creativity Tests, Cognitive Processes
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Tran, Yune – Journal of Educational Computing Research, 2019
The Computer Science Teachers Association has asserted that computational thinking equips students with essential critical thinking which allows them to conceptualize, analyze, and solve more complex problems. These skills are applicable to all content area as students learn to use strategies, ideas, and technological practices more effectively as…
Descriptors: Equal Education, Elementary School Students, Pretests Posttests, Computer Science Education
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Bolzani, Daniela; Luppi, Elena – Education & Training, 2021
Purpose: While the number of entrepreneurship education programmes offered around the world is on the rise, research into the assessment of entrepreneurship education programmes is still lacking. The purpose of this paper is to take the stance that entrepreneurship education has to focus on a set of transversal competences aimed at teaching…
Descriptors: Entrepreneurship, Program Evaluation, Teaching Methods, Guidelines
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Imelda; Cahyono, Bambang Yudi; Astuti, Utari Praba – International Journal of Instruction, 2019
This study aims at investigating the effect of process writing approach combined with video-based mobile learning on the writing skill of Indonesian learners of English as a foreign language (EFL) across their creativity levels. A quasi-experimental study was employed by involving 61 learners of Vocational High School learners in Indonesia. They…
Descriptors: Process Approach (Writing), Writing Instruction, Creativity, English (Second Language)
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Sehic, Sandro – English Language Teaching, 2017
The purpose of this sequential explanatory mixed-methods case study was to investigate the effects of English language learning on creative thinking skills in the domains of fluency, flexibility, originality, and elaboration as measured with the Alternate Uses Test. Unlike the previous research studies that investigated the links between English…
Descriptors: Mixed Methods Research, English (Second Language), Second Language Learning, Creative Thinking
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Smith, Latisha L.; Samarakoon, Deepanee – Journal of STEM Arts, Crafts, and Constructions, 2016
Research evidence for the benefits of arts integration is mounting. The purpose of this study was to determine if integration of the arts was an effective strategy for teaching the water cycle to kindergarten students. The study included lessons that supported both a science and an engineering standard of the Next Generation Science Standards and…
Descriptors: Kindergarten, Water, Science Instruction, Art Activities
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Santandreu Calonge, David; Safiullin, Askhat F. – Educational Studies, 2015
Drawing from research in team creativity enhancement, this study focuses on a "Creativity, Innovation and Design Thinking" course for the International Summer Semester at Sungkyunkwan University, Seoul, South Korea. Data were collected among 15 teams of 89 students that participated in the course. Performance of the teams was measured by…
Descriptors: Foreign Countries, Creativity, Creative Thinking, Design
Varian, Samantha – Online Submission, 2016
The purpose of this study was to measure the effects of Choice-Based Art Education on supporting the needs of all learners in an inclusive classroom, while building confidence, creativity, and critical thinking skills. Over a seven-week period, data was collected through photographs, pre- and post- surveys, interviews, pre- and post-creativity…
Descriptors: Art Education, Inclusion, Student Needs, Photography
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Johansen, Douglas; Scaff, Claudia; Hargis, Jace – International Journal for the Scholarship of Teaching and Learning, 2009
This study examines ability of an interdisciplinary group project to develop student's abilities to work successfully in groups in a creative context. Group dynamics were investigated via interaction effects between students in a Graphic Design and Marketing class project. A repeated measures survey technique was used to assess student's…
Descriptors: Interdisciplinary Approach, Active Learning, Student Projects, Cooperative Learning
Ayala, Donna – Online Submission, 2008
This study investigated the effects of cognitive readiness in a Navy simulated environment, the simulation being the Multi-Mission Team Trainer. The research question that drove this study was: will simulations increase cognitive readiness? One of the tasks of Navy sailors is to deal with unpredictable events. Unpredictability in the military is…
Descriptors: Simulation, War, Military Training, Armed Forces
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Theodoraki, Kalliopi; Kampiotis, Spiridon – Science Education International, 2007
The purpose of the present study was to examine whether the teaching of creative movement and improvisation can influence the development of movement synthesis ability. Movement synthesis ability refers to the production of a movement composition. Twenty-five female freshmen, physical education students, participated in the study. They created…
Descriptors: College Freshmen, Females, Physical Education, Creativity
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Heinzen, Thomas E.; Alberico, Susan M. – American Journal of Distance Education, 1990
Describes a study of state employees that was conducted to examine the strengths and weaknesses of the use of teleconferencing to increase creativity among workers. A model of creativity is explained, the pretest/posttest used to assess teleconferencing effectiveness is presented, and implications for teleconferencing are discussed. (eight…
Descriptors: Correlation, Creativity, Evaluation Methods, Instructional Effectiveness
Young, Anthony – 2002
A cybernetic unit in driver education was developed to help grade 10 students develop the skills needed to acquire and process driver education information and prepare for the driving phase of driver education in grade 11. Students used a simulator to engage in a series of scenarios designed to promote development of social, behavioral, and mental…
Descriptors: Attitude Change, Attitude Measures, Check Lists, Creativity