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Malgorzata Marciniak; Yun Ye – Mathematics Teaching Research Journal, 2025
This study explores the integration of game play into an inclusive, hands-on computing project in Calculus class. The project is focused on designing and analyzing priority switches for applications competing for computational resources on embedded devices such as smart watches and tablets. By engaging students in real-world problem-solving…
Descriptors: Mathematics Education, Calculus, STEM Education, Inclusion
Kammer, Jenna; Hays, Lauren – Education Libraries, 2021
This overview demonstrates the need for school librarians to consider supplementing coding instruction with ethical discussions. School librarians are increasingly incorporating coding into library instruction through play, tutorials, collaboration in content areas, and design thinking projects. To enhance students' ethical decision making and…
Descriptors: School Libraries, Ethical Instruction, Programming, Computer Science Education
Louise Kay; Alison Buxton – Journal of Early Childhood Research, 2024
The global growth of makerspaces, focusing on STEM (Science, Technology, Engineering, Mathematics) disciplines, supports participatory child-centred learning and fosters essential skills in areas such as creativity, critical thinking, and collaboration. We argue that establishing a makerspace pedagogy in schools fosters children's engagement in…
Descriptors: Shared Resources and Services, Student Centered Curriculum, Teaching Methods, Instructional Effectiveness

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