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SMAs in Facilitating Metacognition to Help Understanding of Equilibria in a Year 11 Chemistry Course
Dharmendra Dubay – Online Submission, 2025
This mixed methods study explored how the making of animated models affected year 11 students' understanding of the effect of temperature on the equilibrium of an exothermic or endothermic reaction. The students' perspectives and the role of the activity in facilitating a metacognitive process were also examined. Teacher perspectives were also…
Descriptors: Grade 11, High School Students, Climate, Scientific Concepts
Yang, Xiaozhe; Cheng, Pei-Yu; Lin, Lin; Huang, Yueh Min; Ren, Youqun – Journal of Educational Computing Research, 2019
The creativity of the brain is usually measured by one's creative behavior or activity. This study explores connections between an individual's creative behavior and his or her creative brain by asking each participant to design an open-ended virtual product in an integrated system consisting of virtual reality and brainwaves. The results show a…
Descriptors: Creativity, Creative Thinking, Brain, Attention
McKenzie, Shannon Brooke – Online Submission, 2022
This scholarly research project details the creation of a virtual 8-week mindfulness meditation workshop for community college students. The purpose of this action research convergent parallel mixed methods study was to examine the effects and impacts of an online mindfulness meditation college student group on student stress coping, resilience,…
Descriptors: Metacognition, Coping, Academic Achievement, Resilience (Psychology)
Al-Hatem, Ahmed Isam; Masood, Mona; Al-Samarraie, Hosam – Journal of Information Technology Education: Research, 2018
Aim/Purpose: This study investigated the potential use of Second Life (SL) to facilitate nursing students' confidence and motivation, as well as its impact on their self-regulated learning development. Background: The current emphasis on nursing education in general has resulted in more consideration of different virtual learning environments as a…
Descriptors: Metacognition, Nursing Education, Student Motivation, Self Esteem
Oltman, Julie; Hammond, Thomas C. – AERA Online Paper Repository, 2017
This mixed-methods study explored the use of an augmented reality, location-based, iPad game to enhance the learning experience of young elementary history students. Utilizing the ARIS platform and a design-based research approach, researchers and teachers built a customized game experience that was inserted into a school's traditional second…
Descriptors: Game Based Learning, History Instruction, Computer Simulation, Elementary School Students

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