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Humaira Mariyam B.; V. K. Karthika – Educational Philosophy and Theory, 2025
Games are used as effective pedagogical tools in language classrooms. Gamifying language tasks can motivate learners to actively participate in the learning process. Probing how games in English language classrooms enable rhizomatic learning, this research study explores how the use of collaborative drawing, elements of gamification, and…
Descriptors: Game Based Learning, Cooperative Learning, Freehand Drawing, Visual Aids
Brugar, Kristy A. – Journal of Visual Literacy, 2017
Many researchers, teacher educators, teachers and students view graphics in text as an aspect of student learning (e.g. engagement, comprehension). However, as a field we have not addressed teachers' pedagogical content knowledge and decision-making associated with the use of graphics, student learning and issues of access. This mixed methods…
Descriptors: Social Studies, Visual Aids, Teaching Methods, Mixed Methods Research
Cannon, Kama – Geography Teacher, 2018
Although formal papers are typical, sometimes posters or other visual presentations are more useful tools for sharing visual-spatial information. By incorporating creativity and technology into the study of geographical science, STEM (the study of Science, Technology Engineering, and Mathematics) is changed to STEAM (the A stands for ART)! The…
Descriptors: Geography Instruction, Visual Aids, Elementary School Students, Middle School Students
Kopcha, Theodore J.; Otumfuor, Beryl A.; Wang, Lu – Journal of Research on Technology in Education, 2015
This study examines the effects of spatial ability, gender differences, and pictorial training on fourth grade students' ability to recall landmark locations from memory. Ninety-six students used Google Earth over a 3-week period to locate landmarks (3-D) and mark their location on a 2-D topographical map. Analysis of covariance on posttest scores…
Descriptors: Spatial Ability, Gender Differences, Memory, Pictorial Stimuli

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