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Ibrahim Yasar Kazu; Murat Kuvvetli – Asian Journal of Education and Training, 2024
The purpose of this research is to evaluate the effectiveness of Duolingo's game-based methodology in improving speaking proficiency within mobile language learning, while also examining the specific attributes and strategies contributing to its success and exploring implications for language education and learner optimization. Given the growing…
Descriptors: Handheld Devices, Second Language Learning, Computer Oriented Programs, Language Fluency
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Smith, Caitlin; Dicus, Danica – Sign Language Studies, 2015
Sign language interpreters work with a variety of consumer populations throughout their careers. One such population, referred to as "emergent signers," consists of consumers who are in the process of learning American Sign Language, and who rely on interpreters during their language acquisition period. A gap in the research is revealed…
Descriptors: Sign Language, Language Research, Surveys, Language Acquisition
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Hung, Yu-Wan; Higgins, Steve – Computer Assisted Language Learning, 2016
This study investigates the different learning opportunities enabled by text-based and video-based synchronous computer-mediated communication (SCMC) from an interactionist perspective. Six Chinese-speaking learners of English and six English-speaking learners of Chinese were paired up as tandem (reciprocal) learning dyads. Each dyad participated…
Descriptors: Communication Strategies, Synchronous Communication, Computer Mediated Communication, Second Language Learning