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Paciarotti, Claudia; Bertozzi, Gabriele; Sillaots, Martin – European Journal of Engineering Education, 2021
Gamification is usually defined as the use of game structure components in circumstances that are not commonly associated with games. In engineering studies, Gamification and its sub-concept of Serious Games are rather widespread pedagogical models. Just like in other application scopes, the approach to their utilisation or analysis is always…
Descriptors: Game Based Learning, Educational Games, Engineering Education, Undergraduate Students
Marquardson, Jim; Schuetzler, Ryan M. – Journal of Information Systems Education, 2019
Learning by teaching is a pedagogical technique that encourages mastery of a topic by having students teach each other. Student presentations, group discussions, and face-to-face teaching are frequently used to have students teach their peers. In this paper, we describe the use of a novel assignment to implement learning by teaching. In a course…
Descriptors: Peer Teaching, Assignments, Tutorial Programs, Open Educational Resources
Talley, Kimberly G.; Smith, Shaunna – Advances in Engineering Education, 2018
For instructors interested in flipping their courses or using in-class video introductions to new topics, the development of custom video lecture content can be a daunting task. Having students create videos as a term project creates the potential opportunity to engage students in peer-to-peer learning via videos while also generating course…
Descriptors: Asynchronous Communication, Peer Teaching, Video Technology, Student Projects
Lenko-Szymanska, Agnieszka – Language Learning & Technology, 2017
The aim of this article is to assess the effectiveness of a semester-long pre-service teacher-training course on the use of corpora in language learning and teaching. This is achieved by an analysis of 53 corpusbased projects prepared by the participants. First, the aims and the design of the course are briefly presented. The main section of the…
Descriptors: English for Special Purposes, Student Projects, Student Developed Materials, Preservice Teachers
Otero, Beatriz; Rodríguez, Eva; Royo, Pablo – Journal of Technology and Science Education, 2015
This paper proposes several activities that encourage self-learning in engineering courses. For each activity, the context and the pedagogical issues addressed are described emphasizing strengths and weaknesses. Specifically, this work describes and implements five activities, which are: questionnaires, conceptual maps, videos, jigsaw and…
Descriptors: Engineering Education, Learning Activities, Student Centered Learning, Active Learning
Griffin, Irma Amado – 1994
This study describes a pilot program utilizing various multimedia computer programs on a MacQuadra 840 AV. The target group consisted of six advanced dance students who participated in the pilot program within the dance curriculum by creating a database of dance movement using video and still photography. The students combined desktop publishing,…
Descriptors: Advanced Students, Computer Assisted Instruction, Dance Education, Desktop Publishing

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