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Dabae Lee; Jozenia T. Colorado-Resa; Yeol Huh – TechTrends: Linking Research and Practice to Improve Learning, 2025
This developmental study explores the process and outcomes of creating an active learning classroom within a higher education setting. To support student success, institutions have increasingly redesigned their learning spaces to promote active learning. Early initiatives often aimed to facilitate collaborative learning and reduce reliance on…
Descriptors: Higher Education, Active Learning, Classroom Environment, Classroom Design
Stacy Gilpin; Stephanie Rollag Yoon; Virginia Clinton-Lisell – Journal of Open, Flexible and Distance Learning, 2025
Open pedagogy, characterised by students creating or co-creating artefacts that others may use, offers transformative opportunities for students to move beyond passive learning into active content creation. This qualitative study examines the experiences of 25 undergraduate students who engage with open pedagogy principles, including…
Descriptors: Undergraduate Students, Student Experience, Learner Engagement, Active Learning
Vivi Suwanti; Cholis Sa'dijah; Makbul Muksar – Mathematics Teacher Education and Development, 2024
This study aims to describe the epistemological obstacles of prospective Indonesian secondary mathematics teachers' in designing project-based numeracy tasks (PbNTs). Three case studies focused on qualitative analyses of prospective Indonesian secondary mathematics teachers' PbNTs from responses to a semi-structured interview based on indicators…
Descriptors: Secondary School Teachers, Mathematics Teachers, Barriers, Active Learning
Zhang, Di; Hwang, Gwo-Jen – Journal of Educational Computing Research, 2023
Project-based learning (PBL) aims to foster students' problem-solving ability and collaboration by engaging them in completing a project in teams. Researchers have indicated the importance of guiding students to make comparisons and reflection during the process of project-based learning. Therefore, the present research proposed a peer…
Descriptors: Student Projects, Active Learning, Peer Evaluation, Problem Solving
Yipu Zheng – ProQuest LLC, 2024
This dissertation investigates how collective process-oriented documentation tools, combined with Natural Language Processing (NLP) techniques, can enhance knowledge construction in hands-on, open-ended learning environments, such as makerspaces. Through a three-year design-based research, the study developed and tested a collective documentation…
Descriptors: Shared Resources and Services, Open Education, Documentation, Natural Language Processing
Bruner, Justin; Affoo, Rebecca; Dietsch, Angela M. – Journal of Learning Spaces, 2022
The goal of this study was to contribute to research on active learning by addressing the problem of disentangling the effects of classroom architecture, student characteristics, and pedagogical design as they relate to student achievement. The study utilized a quasiexperimental design where data was collected on student perceptions of their…
Descriptors: Active Learning, Academic Achievement, Student Characteristics, Classroom Design
Davy Tsz Kit Ng; Jiahong Su; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Artificial intelligence (AI) education has gained popularity, and educators are developing activities to enhance students' AI literacy and promote collaboration in problem-solving. While current approaches using simulations and games can improve students' AI knowledge, they may not adequately prepare them for higher-level cognitive tasks. Only a…
Descriptors: Artificial Intelligence, Technological Literacy, Secondary School Students, Case Studies
Birdwell, Tracey; Harris, Tripp – Journal of Learning Spaces, 2022
In this article, we present a revised version of the active learning classroom observation tool (ALCOT), designed in 2015, to support instructor reflection on instructional approaches applied within active learning classrooms. The design of active learning classrooms and teaching approaches within them have changed significantly since the initial…
Descriptors: Active Learning, Educational Improvement, Classroom Observation Techniques, Teaching Methods
Robyn E. Becker – Teaching and Learning in Communication Sciences & Disorders, 2024
This pilot study investigated how perspectives of preservice speech-language pathologists (SLPs) may change after completion of a graduate course in literacy in a Communication Sciences and Disorders (CSD) program. Further, the study sought to reflect upon course design and instructional delivery practices related to the class. Data was collected…
Descriptors: Literacy Education, Speech Language Pathology, Allied Health Occupations Education, Student Attitudes
Zhang Huiyu; Linda Fang – International Journal of Designs for Learning, 2021
Biostatistics is a second-year subject taken by Biomedical Engineering Diploma students in Temasek Polytechnic, Singapore. Gamification elements, referenced from the popular "Pokémon GO," were infused into a suite of activities. The purpose was to engage and sustain the interest of students while facilitating the successful execution of…
Descriptors: Game Based Learning, Computer Games, Active Learning, Student Projects
Bozan, Karoly; Stoner, Claire; Maden, Burcu – Information Systems Education Journal, 2023
User Experience Design (UXD) is an often-neglected area of the information systems (IS) curriculum. UXD classes specifically designed for IS students are still uncommon in IS programs and this study aims to add to the body of knowledge to prepare a more well-rounded future generation of IS professionals. With this goal in mind, this study…
Descriptors: Information Systems, Interdisciplinary Approach, Constructivism (Learning), Teaching Methods
Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Bender, Kimberly; Wilson, Jennifer; Adelman, Ellie; DeChants, Jonah; Rutherford, Matt – Journal of Social Work Education, 2020
This study examines whether human-centered design may be a useful approach for training interdisciplinary teams to innovatively address homelessness. This case study examines the implementation of a 10-week graduate seminar in which students worked with youths experiencing homelessness to develop solutions to building social connections. The study…
Descriptors: Social Work, Instructional Design, Training, Interdisciplinary Approach
Diana R. Feldhacker; Bobbi S. Greiner – Journal of Occupational Therapy Education, 2022
Occupational therapy (OT) school is where learning begins as students prepare to become future professionals. Thus, effective course design is imperative in professional formation. This study examined the effectiveness of a course designed around andragogical and active learning principles in combination with Fink's (2013) taxonomy of learning for…
Descriptors: Course Evaluation, Instructional Design, Blended Learning, Independent Study
Arthurs, Leilani A. – Journal of Geoscience Education, 2019
Despite the need for public understanding about groundwater resources, groundwater is among those topics that instructors most struggle to teach at pre-college and college levels. Although constructivist theories suggest student-held conceptions can be used as teaching tools for active learning, there remains a question about how to draw out and…
Descriptors: Water, Earth Science, College Instruction, Science Instruction

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