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Eva Oller; Marta Peña; Noelia Olmedo-Torre – Journal of Technology and Science Education, 2024
The application of Project-Based Learning (PBL) in a Reinforced Concrete course through the development of a real-life civil engineering project from its conception, as a coursework, is a challenged experience for students. As long as the coursework evolves, students develop real ways to think as an engineer and they work in an environment similar…
Descriptors: Active Learning, Student Projects, Civil Engineering, Construction (Process)
Dabae Lee; Jozenia T. Colorado-Resa; Yeol Huh – TechTrends: Linking Research and Practice to Improve Learning, 2025
This developmental study explores the process and outcomes of creating an active learning classroom within a higher education setting. To support student success, institutions have increasingly redesigned their learning spaces to promote active learning. Early initiatives often aimed to facilitate collaborative learning and reduce reliance on…
Descriptors: Higher Education, Active Learning, Classroom Environment, Classroom Design
Rui M. Lima; Valquíria Villas-Boas; Filomena Soares; Olga S. Carneiro; Paulo Ribeiro; Diana Mesquita – European Journal of Engineering Education, 2024
This study aims to propose a method for mapping the implementation of active learning approaches by quantifying engineering teachers' self-perception. It also seeks to examine the correlations between the implementation of active learning approaches and training, as well as publications focused on active learning. To conduct the study, active…
Descriptors: Engineering Education, Active Learning, Student Projects, Higher Education
Danielle Lake; Wen Guo; Elizabeth Chen; Jacqui McLaughlin – Teaching & Learning Inquiry, 2024
This article builds upon current research to understand the value and limitations of teaching and learning design thinking (DT) in higher education. We implemented a mixed-methods study with faculty and students across 23 diverse courses in four higher education institutions in the United States. Findings showed that following structured learning…
Descriptors: Design, Thinking Skills, Higher Education, Decolonization
Saadati, Farzaneh; Celis, Sergio – International Journal of Education in Mathematics, Science and Technology, 2023
Mathematics is a challenging subject for most students in technical and vocational institutions. The institutions apply great effort towards developing mathematics knowledge and skills, mainly by influencing students' motivations. This study tries: (1) to present evidence for the validity of an instrument for measuring students' motivational…
Descriptors: Mathematics, Vocational Education, Student Motivation, Goal Orientation
Mallory Benedetto; Anne Case Hanks; Megan Lowe – Research Issues in Contemporary Education, 2024
The Quality Enhancement Plan (QEP) at the University of Louisiana at Monroe aimed to improve academic performance in two gateway science courses that are required for all STEM and pre-health sciences majors and are known to be barriers to student success. The project sought to achieve this primarily by a course redesign that incorporated an extra…
Descriptors: Higher Education, Curriculum Design, Course Content, STEM Education
Hao, Qiang; Barnes, Bradley; Jing, Mengguo – Learning Environments Research, 2021
Prior findings on the effects of active learning environments were limited by both research design and data-analysis techniques, such as lack of controls over confounding factors and misuse of statistical modeling. We (1) investigated the effects of active learning environments on student achievement and motivation and (2) overcame the limitations…
Descriptors: Active Learning, Educational Environment, Physical Environment, Academic Achievement
McEwan, Michael P.; Pate, Amanda C. Geary; Wilder-Davis, Kimberly – Journal of University Teaching and Learning Practice, 2023
Academic developers work with colleagues from every discipline to facilitate learning about teaching, learning and assessment. Boud and Brew (2013) called for academic development to be significantly 'closer to everyday practice' while also recognising development involves extending notions of what 'practice' is. Moreover, Loads and Campbell…
Descriptors: Educational Development, Curriculum Design, Authentic Learning, Interdisciplinary Approach
Timothy M. Ottusch – Family Science Review, 2022
The COVID-19 pandemic brought monumental changes to life around the world, including drastic changes to how traditional face-to-face (F2F) American university courses have been conducted. In Spring 2020, institutions of higher education had to move courses fully online (if they were mid-term) or in some cases end a term of F2F only to return from…
Descriptors: Experiential Learning, Video Technology, Lecture Method, COVID-19
ICT Engineering Students' Perceptions on Project-Based Online Learning in Community of Inquiry (CoI)
Maisa Mielikäinen; Essi Viippola – SAGE Open, 2023
Industry and higher education are increasingly utilizing online environments due to digitalization. As a result, the learning experiences in these new digital learning ecosystems as communities must be re-examined critically. This study incorporates the second cycle of the design-based research (DBR) study developing the design principles and…
Descriptors: Information Technology, Engineering Education, Higher Education, College Students
Kathleen Klein; Jennifer Calabrese; Adam Aguiar; Sunny Mathew; Kimoni Ajani; Rania Almajid; Jennifer Aarons – Journal on Empowering Teaching Excellence, 2023
The purpose of this study was to evaluate the effectiveness of traditional and active lecture methods in higher-education courses. A multiple group convergent parallel mixed method design was used, with measurement of learning, attention, and student preference for active or traditional lecture methods. Six faculty at a public university in the…
Descriptors: Active Learning, Conventional Instruction, Learner Engagement, Instructional Effectiveness
Canales-Ronda, Pedro; Aragonés-Jericó, Cristina – Education & Training, 2022
Purpose: This research aims to focus on analysing the opinion of university students on the effects that agile methodologies are having on their education during this time of pandemic that is affecting the normal functioning of on-site universities. Specifically, the authors intend to analyse the effect that different constructs have on the…
Descriptors: Job Skills, Higher Education, College Students, Business Education
Murillo-Zamorano, Luis R.; López Sánchez, José Ángel; Godoy-Caballero, Ana Luisa; Bueno Muñoz, Carmen – International Journal of Educational Technology in Higher Education, 2021
This study aims to examine whether it is possible to match digital society, academia and students interests in higher education by testing to what extent the introduction of gamification into active learning setups affects the skills development demanded by the workplace of the digital society of the twenty-first century, the academic achievement…
Descriptors: Game Based Learning, Active Learning, Higher Education, Student Interests
Eppard, Jenny; Bailey, Fatima; McKeown, Kara; Singh, Herveen – Issues in Educational Research, 2021
The higher education system in the United Arab Emirates is loosely based on models developed in many Western countries. Expatriate faculty members trained in Western universities are often times recruited to teach at government or public universities. Confusion often arises when faculty members expect similar learning patterns and values which…
Descriptors: Foreign Countries, Higher Education, College Faculty, College Students
Krajewski, Sabine; Khoury, Matthew – Learning and Teaching: The International Journal of Higher Education in the Social Sciences, 2021
In this article, we argue that physical rooms cannot be replaced by virtual space without literally losing the student's body and that experimenting with rooms and active learning is imperative for improving and advancing students' learning. Our case study offers insight into a 'soft room experiment' without hard furniture or audio-visual…
Descriptors: Educational Environment, Active Learning, Space Utilization, Higher Education

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