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Martin, Nicole J.; Schmick, Ayla M. – Physical Educator, 2018
This study describes high school students' use of smart technology to enhance leisure-time physical activity. Participants included 109 students who completed an informational survey comprised of questions examining non-school sport and physical activity hours, daily video game hours, and use of Kinect active video games and smartphone apps.…
Descriptors: Student Evaluation, Educational Technology, Physical Activities, High School Students
Fang, Rong-Jyue; Hsieh, Sam Shih-Ying – 1991
This study was designed to gain a better understanding of interactive video instruction and its effects on individual learning in high school students in Taiwan. The study had three objectives: (1) to identify students' background information and involvement in computer assisted instruction; (2) to assess whether there is a linear relationship…
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Instruction, Computer Literacy

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