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Clark, Daniel A.; Murphy, Walter – Teaching of Psychology, 2021
Psychology instructors have reported that it is common for students to not know how to cite sources correctly. Therefore, the authors created a classroom game to help students learn to cite sources in different scenarios. The game involved students submitting names of celebrities and fictitious dates of publication and then using those submissions…
Descriptors: Psychology, Guides, Citations (References), Teaching Methods
Santosa, Made Hery; Harismayanti, Intania; Putra, I Nyoman Adi Jaya – TESL-EJ, 2022
Diffusion of digital literacy and technological practices in 21st-century learning has become a constructive force in EFL classrooms in North Bali, Indonesia. To align this, the study aimed at developing a gamification handbook in English teaching and learning. The study was carried out with 15 secondary students and 10 English teachers in North…
Descriptors: Technology Uses in Education, Game Based Learning, English (Second Language), Second Language Learning

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