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Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs
Hogan, Marliese G. – 1996
This paper describes a project to improve the responsibility levels of 16 gifted students in fourth grade attending a daily 2-hour language arts gifted education class. Students had become inconsistent about completing assignments, maintaining an orderly environment, and communicating necessary information to parents. A teacher-developed checklist…
Descriptors: Behavior Change, Gifted, Grade 4, Intermediate Grades
Williams, Linda – 1995
A program for increasing the social skills development of fourth grade students is described. The targeted population consisted of fourth grade students in a growing, low socio-economic status, urban community including a public housing development. The problems of poor social skills and disruptive behavior were documented through observations,…
Descriptors: Behavior Change, Behavior Problems, Classroom Techniques, Conflict Resolution

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