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Qiao Jin – ProQuest LLC, 2024
Virtual reality (VR) has the potential to revolutionize the way we learn and educate, enhancing and supplementing the traditional learning experience by providing new ways to interact with information and people. However, its full potential in education has yet to be fully realized, as work in this space requires resolving cutting-edge technical…
Descriptors: Educational Technology, Computer Simulation, Experiential Learning, Socialization
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Radwan Ali; Dominic Thomas – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: The purpose of this paper is to illustrate the integration of emerging technology (ET) integration in the information systems (IS) curriculum. Background: Modernizing the IS curriculum is consistently needed to meet the demands of the workplace. The IS2020 curriculum model recommends adding emerging technology learning into the IS…
Descriptors: Printing, Computer Peripherals, Technology Integration, Technology Uses in Education
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Mayra I. Rodriguez Gonzalez; Kevin G. Torres Garrido – Journal of Youth Development, 2025
Integrating drone and geospatial technologies with participatory techniques offers a promising approach to culturally responsive STEM education. However, these areas are rarely combined in existing literature. Drone and geospatial education for youth generally focuses on technical skills, while participatory methods in youth-led initiatives often…
Descriptors: Technology Uses in Education, Geographic Information Systems, Educational Technology, STEM Education
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Christine E. King; Dalton Salvo – Biomedical Engineering Education, 2024
Clinical immersion programs have been widely used in higher education, particularly in biomedical engineering (BME) programs, to allow students to identify and evaluate the unmet clinical needs. However, due to limited space and extensive safety protocols required to enter hospitals, access for undergraduate students to shadow physicians is…
Descriptors: Computer Simulation, Technology Uses in Education, Clinical Experience, Biomedicine
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Leonidas Gavrilas; Konstantinos T. Kotsis – International Journal of Research & Method in Education, 2025
Educational robotics activities have proven instrumental in creating a dynamic learning environment that provides students with hands-on experiences, aligning with the interdisciplinary principles advocated by STEM education. The integration of educational robotics into the educational process significantly impacts students of various age groups,…
Descriptors: Test Construction, Test Validity, Surveys, Measures (Individuals)
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Alicia Fernanda Galindo-Manrique; Vanessa Villarreal-Vera; Francisco Javier Orozco-Bendímez; Maricela García-Montoya – Journal of Social Studies Education Research, 2024
The evolving Metaverse in Higher Education (HE) in Mexico can enrich pedagogy, facilitate skills development, and improve students' learning experience. This research aimed to identify the factors guiding the adoption of the Metaverse in a Business School in Mexico. A survey analysis was conducted to gauge insights from stakeholders on the…
Descriptors: Foreign Countries, Higher Education, Technology Uses in Education, Computer Simulation
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Jane Pye; Jasmine Fledderjohann – Journal of Experiential Education, 2024
Background: The teaching and learning of skills in a classroom setting are often thought to require a resource-intensive approach. Purpose: This study explores the impact of a relatively basic and short communication skills teaching session on postgraduate students' self-perception of their skills. Methodology/Approach: Data was gathered using a…
Descriptors: Video Technology, Technology Uses in Education, Skill Development, Classroom Techniques
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Alexander K. Kofinas; Crystal Han-Huei Tsay; David Pike – British Journal of Educational Technology, 2025
Generative AI (hereinafter GenAI) technology, such as ChatGPT, is already influencing the higher education sector. In this work, we focused on the impact of GenAI on the academic integrity of assessments within higher education institutions, as GenAI can be used to circumvent assessment approaches within the sector, compromising their quality. The…
Descriptors: Artificial Intelligence, Technology Uses in Education, Integrity, Performance Based Assessment
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Somik Ghosh; Abhay Chavan – Design and Technology Education, 2024
Immersive technologies have gained attention in design pedagogy due to their potential as effective tools for teaching and learning. Virtual reality (VR) has been extensively explored in the design discipline for tasks such as interpretation, visualization, and collaboration. However, most applications of VR have focused on replacing traditional…
Descriptors: Computer Simulation, Technology Integration, Building Design, Experiential Learning
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Baser, Derya; Arslan-Ari, Ismahan – Journal of Special Education Technology, 2023
The purpose of this study was to explore preservice special education teachers' experiences within an instructional material development project for students with disabilities during a semester-long technology integration course. Data were collected from 61 preservice special education teachers through an open-ended questionnaire, instructional…
Descriptors: Preservice Teachers, Special Education Teachers, Students with Disabilities, Instructional Materials
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Gabriele Stupuriene; Tatjana Jevsikova; Yasemin Gülbahar; Anita Juškeviciene; Austeja Gindulyte; Agne Juodagalvyte – Education and Information Technologies, 2025
The demand to incorporate informatics into primary education is seen as a critical necessity both today, and for the future of modern societies. Numerous countries are currently revising their primary education curricula in order to incorporate informatics concepts and computational thinking skills. Although many successful initiatives have been…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Elementary Education
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Rhonda Chung; Walcir Cardoso – TESL Canada Journal, 2024
Reterritorialization is an imperial process that creates settler colonial nations, like Canada, and funds intergenerational settler policies to assert intergenerational control over unceded territory, like English-only and French-only teacher education programs. This results in pedagogies designed to discourage learners from exploring other…
Descriptors: Language Acquisition, Computer Assisted Instruction, Technology Uses in Education, Visual Aids
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Timothy M. Ottusch; Ashley C. Jordan – Family Science Review, 2022
As enrollment in online courses continues to rise, examining quality student engagement opportunities in online settings is important for their success and well-being. The current study sought to understand students' perspectives on using interactive video lectures in fully online classes. Surveys were collected from 161 undergraduate students…
Descriptors: Electronic Learning, Online Courses, Student Attitudes, Video Technology
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Wood, Natalie T.; Muñoz, Caroline – Marketing Education Review, 2021
Technology and new digital media tools can enhance student learning; however, the opposite also can be true. Abstaining from technology and digital media can help students understand how such technology influences consumer behavior and how marketers may use it. This paper describes the purpose, design, and methods of an unplugged class assignment.…
Descriptors: Influence of Technology, Consumer Economics, Marketing, Business Administration Education
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Tamilla Triantoro; Tuvana Rua; Guido Lang – Information Systems Education Journal, 2025
This study explores the effectiveness of experiential learning in teaching generative AI to entrepreneurs and small business owners. The in-person training program, grounded in Kolb's Experiential Learning Theory, aimed to enhance participants' understanding, attitudes, and perceived benefits of AI adoption. Through a structured cycle of Concrete…
Descriptors: Artificial Intelligence, Entrepreneurship, Computer Software, Experiential Learning
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