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Seungmin Lee – Educational Technology Research and Development, 2025
This study investigated the effectiveness of localized learning content (LLC) in enhancing computational thinking (CT) skills and learning motivation among 6th-grade elementary school students in Busan, South Korea. In contrast to conventional methodological approaches, our research focuses on the transformative power of culturally and…
Descriptors: Computer Software, Computer Uses in Education, Computer Science Education, Computation
Paul Sun, Peijian; Yang, Qing; Hou, Xiaoming – Journal of Educational Research, 2023
This study examined young learners' motivation and strategy use for Chinese-as-a-foreign-language (L2 Chinese) learning in New Zealand. A total of 1157 primary school students from 29 primary schools were recruited for the study. The results revealed that primary school young learners' overall motivation and strategy use for L2 Chinese learning…
Descriptors: Foreign Countries, Chinese, Second Language Learning, Second Language Instruction
Baoqi Sun; Beth Ann O'Brien; Nur Artika Binte Arshad; He Sun – Reading and Writing: An Interdisciplinary Journal, 2024
This study examined the within- and cross-language relationships between intrinsic language learning motivation, home literacy environment (shared book reading, parental literacy involvement, and parent perceived child literacy interest), and receptive vocabulary in 185 bilingual preschoolers and 233 primary school children in Singapore. Age…
Descriptors: Learning Motivation, Family Literacy, Family Environment, Bilingual Students
Chou, Yin-Yu; Wu, Pei-Fen; Huang, Chun-Yen; Chang, Shan-Hsi; Huang, Hwa-Shan; Lin, Wei-Min; Lin, Man-Li – Asia-Pacific Education Researcher, 2022
This study explores whether learning approaches combining augmented reality and multidimensional concept maps (ARMCMs) would improve learning effectiveness, learning motivation, learning satisfaction, and cognitive load more than multidimensional concept maps (MCMs) and augmented reality (AR) learning do. The study employed a quasi-experimental…
Descriptors: Computer Simulation, Concept Mapping, Learning Motivation, Instructional Effectiveness
Fokides, Emmanuel; Alatzas, Konstantinos – Technology, Knowledge and Learning, 2023
Primary school students have trouble understanding concepts related to fractions. On the other hand, technology constantly provides interesting tools that stimulate students' interest and foster learning. Among these, tangible user interfaces allow users to interact with digital applications through the manipulation of everyday objects. Given that…
Descriptors: Fractions, Mathematics Instruction, Outcomes of Education, Educational Technology
María Luquin; María del Pilar García Mayo – Studies in Second Language Learning and Teaching, 2025
This study investigated how the inclusion of model texts as a feedback technique affected students' task motivation and engagement in writing tasks. Adopting a longitudinal design, 60 English as a foreign language (EFL) children (aged 11-12) were divided into three groups: a treatment group, a long-term treatment group, and a control group. The…
Descriptors: Task Analysis, English (Second Language), Second Language Learning, Second Language Instruction
Tae-Young Kim – English Teaching, 2025
This qualitative study examines amotivation in South Korean EFL students through the lens of activity theory. Using semi-structured interviews, data were collected from six elementary and secondary school students, aged 10 to 16 years (Grades 4 to 10), to explore key psychological constructs, including the ideal L2 self, the ought-to L2 self, the…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Learning Motivation
Chen, Tien-Li; Lee, Yun-Chi; Hung, Chi-Sen – Education Sciences, 2022
This study focuses on "digital learning sheets" by exploring the effects of different design strategies of the digital learning sheet on visitors' motivation and learning outcomes. This study chose the woodcraft themed exhibition as a case study, adopting the learning sheet design principles proposed by Hooper-Greenhill in order to…
Descriptors: Museums, Learning Motivation, Outcomes of Education, Technology Uses in Education
De Smet, Audrey; Mettewie, Laurence; Hiligsmann, Philippe; Galand, Benoît; Van Mensel, Luk – International Journal of Bilingual Education and Bilingualism, 2023
Besides being promoted as a way to improve target language proficiency, Content and Language Integrated Learning (CLIL) is also believed to positively impact socio-affective variables such as language attitudes and motivation. Yet, few extensive empirical studies exist on these aspects in CLIL. The present contribution aims to address this gap in…
Descriptors: Content and Language Integrated Learning, Teaching Methods, Second Language Learning, Second Language Instruction
Kopinska, Marta; Azkarai, Agurtzane – Studies in Second Language Learning and Teaching, 2020
Motivation has been widely considered one of the most influential variables in the field of second language learning. Motivation may vary throughout the years, even within the duration of a single language class, and this might occur due to different factors, such as the choice of tasks or the activity type (i.e., collaborative or individual).…
Descriptors: Learning Motivation, Second Language Learning, English (Second Language), Second Language Instruction
Binhomran, Kholoud; Altalhab, Sultan – JALT CALL Journal, 2021
This study seeks to contribute to the small, but growing area of research regarding technology potential in the field of vocabulary research. The study aims to determine the usefulness of augmented reality (AR) technology in EFL vocabulary learning. An experiment was conducted to examine young learners' motivation and vocabulary retention. The…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Vocabulary Development
Lai, Jung-Yu; Chang, Li-Ting – SAGE Open, 2021
The education community has gradually recognized the value of augmented reality (AR) technology and its positive impacts on student learning performance. Still, few studies have proposed specific solutions and results to confirm this phenomenon for first graders in English vocabulary learning. Hence, this research explores the effects of AR apps…
Descriptors: Grade 1, Elementary School Students, Computer Software, Computer Simulation
Vaknin-Nusbaum, Vered; Nevo, Einat; Brande, Sigalit; Gambrell, Linda – Reading Psychology, 2020
Motivational questionnaires (MRP-R and MWP) were used to investigate reading and writing motivation (self-concept and value) among 252 Hebrew-speaking students in third to sixth grade. CFA for reading and writing motivation revealed a close to reasonable fit, for the total sample and by gender. It yielded a low fit across the four grade levels.…
Descriptors: Foreign Countries, Elementary School Students, Reading Motivation, Writing Attitudes
Fokides, Emmanuel; Chachlaki, Foteini – Technology, Knowledge and Learning, 2020
The study presents the results from a project in which a 3D multi-user virtual environment was used for informing students on issues related to the protection of the Mediterranean monk seal. The target group was 326, 10-12-years old students divided into three groups. The first one was taught using printed material, the second used a web-based…
Descriptors: Computer Simulation, Simulated Environment, Environmental Education, Conservation (Environment)
Toharudin, Uus; Kurniawan, Iwan Setia; Fisher, Dahlia – European Journal of Educational Research, 2021
This study seeks to develop a learning method based on local wisdom that is developed to support the learning process. One of the pearls of wisdom used in developing learning methods is the traditional games of the Sundanese people, namely the Bebentengan game. This study aims to see the improvement of student learning outcomes by implementing the…
Descriptors: Games, Game Based Learning, Indigenous Knowledge, Folk Culture

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