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Ching-Yi Chang; Intan Setiani; Jie Chi Yang – Journal of Educational Computing Research, 2025
Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape…
Descriptors: Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning
Beyza Ucar-Longford; Anesa Hosein; Marion Heron – Journal of Digital Learning in Teacher Education, 2024
The literature widely reports that pre-service teachers repeatedly demonstrate inadequate argumentation skills. Through a mixed-methods research approach, this study investigated the effectiveness of a holistic online scaffolding design for guiding the development of pre-service teachers' argumentation skills. Participants were randomly assigned…
Descriptors: Preservice Teachers, Preservice Teacher Education, Persuasive Discourse, Skill Development
Irena Puji Luritawaty; Tatang Herman; Sufyani Prabawanto – Mathematics Teaching Research Journal, 2024
Critical thinking is a key transversal competency of the 21st century, but some students have difficulty, especially during the transition to online learning due to the COVID-19 pandemic. This study aims to identify epistemological obstacles in critical thinking related to proof, generalization, alternative answers, and problem-solving. This…
Descriptors: Critical Thinking, Electronic Learning, Epistemology, Mathematical Models
Cassandra DiRienzo; Karen Oehme; Kelly Cooper; Elizabeth Ray – International Journal on E-Learning, 2024
Because e-learning encompasses such a wide array of learning methods and tools, its components lend themselves to boundless applications. This study describes one such frontier of e-learning: its use in raising awareness of crucial social issues. Specifically, we describe the development of the first human trafficking awareness e-learning game…
Descriptors: Electronic Learning, Consciousness Raising, Social Problems, Video Games
Ying Hu; Gwo-Jen Hwang – Education and Information Technologies, 2024
This study explored the effects of a self-adapted mobile concept mapping-based problem-posing (CMPP) approach applied in a virtual museum context. To investigate the effectiveness of the proposed approach, a quasi-experimental design was applied to compare the critical thinking tendency, meta-cognition tendency, problem-solving tendency,…
Descriptors: Thinking Skills, Concept Mapping, Problem Solving, Museums
Cheng, Zui; Long, Yishi; Koehler, Adrie A. – Educational Technology Research and Development, 2022
Asynchronous online discussions (AODs) are a central component of online courses and have been widely implemented in case-based instruction (CBI). In online CBI, AODs offer learners a medium for making sense of complex problems, as they consider case topics collaboratively with peers and facilitators. Therefore, learners' interactions with others…
Descriptors: Problem Solving, Asynchronous Communication, Discussion, Social Networks
Sirin Küçük-Avci; Özcan Erkan Akgün; Fatime Balkan-Kiyici – Education and Information Technologies, 2024
This study aimed to juxtapose the impacts of the Problem-Based Learning (PBL) methodology implemented within a three-dimensional (3D) virtual environment against PBL in a conventional face-to-face setting, along with a control group, on students' learning performance, conceptual comprehension, and spatial aptitude. The investigation concentrated…
Descriptors: Problem Based Learning, Educational Technology, Electronic Learning, In Person Learning
Zhang, Di; Hwang, Gwo-Jen – Journal of Educational Computing Research, 2023
Project-based learning (PBL) aims to foster students' problem-solving ability and collaboration by engaging them in completing a project in teams. Researchers have indicated the importance of guiding students to make comparisons and reflection during the process of project-based learning. Therefore, the present research proposed a peer…
Descriptors: Student Projects, Active Learning, Peer Evaluation, Problem Solving
Dunia Akram Shaba – ProQuest LLC, 2024
While e-technology plays an important role in education, there have been some countries that have not yet utilized e- technology to reform their education goals and meet the global standards as other advanced countries. As of today, in many less developed countries such as Iraq, faculty members support traditional styles of teaching and do not…
Descriptors: Developing Nations, Foreign Countries, Electronic Learning, Student Attitudes
Du, Xu; Dai, Miao; Tang, Hengtao; Hung, Jui-Long; Li, Hao; Zheng, Jinqiu – Journal of Computing in Higher Education, 2023
Distance education programs have become the preferred option for most higher education institutions to continue teaching during the COVID-19 pandemic, but the effectiveness of some online courses, especially those engineering courses with experimentation activities, remains disputed. The main challenge is fostering collaborative problem solving…
Descriptors: College Students, Cooperation, Participative Decision Making, Problem Solving
Kristianto, Hans; Gandajaya, Linda – Interactive Technology and Smart Education, 2023
Purpose: Furthermore, the purpose of this study is to compare the student engagement and the learning outcomes in offline and online PBL in the aforementioned course. The COVID-19 pandemic has caused disruption in various sectors, including education. Since it was first announced in mid-March 2020 in Indonesia, teaching and learning activities…
Descriptors: Electronic Learning, In Person Learning, Problem Based Learning, Learner Engagement
Yustina; Mahadi, Imam; Ariska, Devi; Arnentis; Darmadi – International Journal of Instruction, 2022
This study aims to analyze the effect of e-learning based on the problem-based learning (PBL) model on students' creative thinking skills during the COVID-19 pandemic. The research was conducted using quasi-experimental design and pretest post-test control group design, which was conducted at As-Shofa Islamic Senior High School, Pekanbaru,…
Descriptors: Educational Technology, Electronic Learning, COVID-19, Pandemics
Sener, Burcu; Saglam Ertem, Inci; Meç, Ahmet – Journal of Educational Technology and Online Learning, 2020
Online teaching can be regarded as a central phenomenon among researchers, educators and students globally. Especially after the outbreak of Covid-19 pandemic, almost all the institutions around the world felt the necessity to deliver such rapid online education to their students, possibly without sufficient preparation. Considering the current…
Descriptors: Electronic Learning, Virtual Classrooms, Barriers, Teacher Attitudes
Alicia Darnelle Kozimor – ProQuest LLC, 2021
Problem-Based Learning (PBL) is an effective instructional methodology used in higher learning. The purpose of this qualitative descriptive study was to explore what undergraduate engineering students perceive as barriers to the implementation of PBL in engineering courses at higher learning institutions in the Southwest United States. This…
Descriptors: Electronic Learning, Undergraduate Students, Online Courses, Problem Based Learning
Coskun-Setirek, Abide; Tanrikulu, Zuhal – SAGE Open, 2021
This study intends to investigate the factors which can affect the sustainability of mobile learning (m-learning) from many perspectives. Current studies on the sustainability of m-learning are reviewed in the context of organizational, financial, legal and ethical, pedagogical, assessment, psychological, and social factors. In addition to the…
Descriptors: Electronic Learning, Distance Education, Sustainability, Universities

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