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Carolina Cuesta-Hincapie; Zui Cheng; Marisa Exter – Instructional Science: An International Journal of the Learning Sciences, 2024
Creativity is a valuable skill for instructional designers. However, few studies have researched creativity in instructional design (ID) graduate courses. Future professionals' creative thinking is necessary to address societal, technological, and economic challenges. Developing creative thinking in novice instructional designers could allow them…
Descriptors: Instructional Design, Creativity, Graduate Study, Electronic Learning
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Andre Perusso; Robert Wagenaar – Studies in Higher Education, 2024
Driven by COVID-19, remote work is popularising. Companies and employees are increasingly embracing its benefits of flexibility and convenience, showing reluctance to return to full-time office schedules. Similarly, companies and HEIs started offering remote forms of work-based learning (WBL) -- or eWBL. However, remote work presents social and…
Descriptors: Electronic Learning, Workplace Learning, Trainers, Higher Education
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Kim Maslin; Karen Murcia; Susan Blackley – Issues in Educational Research, 2024
Understanding how children demonstrate creativity assists educators in designing learning experiences that foster this key competency. Frameworks such as the "A-E of Children's Creativity" assist in the analysis of children's creativity, presenting their creative thinking characteristics as five connected processes: agency, being…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Grade 1
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Hongyan Yang; Miriam B. Larson; Rachel M. Wong – International Journal of Designs for Learning, 2024
This design case centers around a creative assignment given to graduate students studying instructional design. The goal of the assignment is to facilitate mastery of learning theories through the theory-based evaluation of an instructional product, using both research and imagination. By applying learning theories in a practical and engaging…
Descriptors: Learning Theories, Imagination, Research, Graduate Students
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Aurava, Riikka; Meriläinen, Mikko – Education and Information Technologies, 2022
This article describes the expectations and experiences of young (16 to 19 year old) digital game jam participants (N = 34) who attend Finnish general upper secondary schools. Game jams are a form of game creation: events where games are made in co-operation. They are widely used in game design education and in addition, when participated…
Descriptors: Expectation, Secondary School Students, Adolescents, Foreign Countries
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Cladis, Andrea E. – E-Learning and Digital Media, 2020
Technology is an all-encompassing aspect of life in the 21st century. Its existence has implications on how communication occurs, education is shaped, knowledge is spread, and ideas are formulated. There is a significant shift taking place in society as we become more accustomed to existing in a digital world. Digital natives, young people who…
Descriptors: Influence of Technology, Language, Creativity, Critical Thinking
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Indrawati, Cicilia Dyah Sulistyaningrum – International Journal of Instruction, 2021
This study to analyze the level of relationship and the effect of archiving video media and online learning on students' learning and innovation skills. The research method used was a quantitative approach with a questionnaire instrument. The questionnaire was distributed to vocational students who attended the archiving subject using archiving…
Descriptors: Instructional Effectiveness, Video Technology, Electronic Learning, Skill Development
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Boothe, Kathleen A.; Lohmann, Marla J.; Owiny, Ruby – Networks: An Online Journal for Teacher Research, 2020
As college faculty who prepare future teachers, we strive to teach our students through instruction and modeling best practices in teaching. We constantly evaluate our teaching and make adjustments to include updated knowledge about effective instruction. The evaluation and adjustments made to our courses lend themselves to action research. We…
Descriptors: Instructional Effectiveness, Access to Education, Student Projects, Electronic Learning
Cherelle S. Young – ProQuest LLC, 2021
Technology is causing our world to change quickly. As a result, there has been a push to teach 21st century skills. This shift has caused school districts to increase expectations of teachers to use digital technologies to help student learning. To prepare teachers for the instructional shift, schools have increased opportunities for professional…
Descriptors: Virtual Classrooms, Communities of Practice, Educational Environment, Teacher Student Ratio