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Yang-Cheng Lin; Chinmai Bhat; Yulius Shan Romario; Wan-Rong Jiang; Maziar Ramezani; Cho-Pei Jiang – European Journal of Education, 2025
This study proposes a project-based learning methodology that emphasises technical research with the active participation of schoolchildren. The study focuses on ecological conservation using ceramic slurry 3D printing technology. It is categorised into two distinctive technical and educational aspects. The technical aspect deals with reverse…
Descriptors: Technology Uses in Education, Educational Technology, Active Learning, Animals
Fitria Eka Wulandari; Endang Susantini; Eko Hariyono – International Journal of Educational Methodology, 2024
Pre-service science teachers need to be aware of eco-literacy and biotechnology as they will teach science subjects to students from the perspectives of 21st-century skills. This study aimed to develop a web-based module on biotechnology and examine preservice science teachers' eco-literacy skills after using the developed module. The study used a…
Descriptors: Web Based Instruction, Biotechnology, Preservice Teachers, Science Teachers
YangHyun Kim; Alex Kumi-Yeboah – Distance Education, 2025
The rapid growth of digital technologies has expanded opportunities for faculty to assist students with diverse self-regulatory abilities in online higher education. Yet, limited research explores effective strategies for supporting racially diverse students' self-regulated learning (SRL) in online learning. Further, new research has called for…
Descriptors: Self Management, Online Courses, Student Diversity, Educational Technology
Maryna Yepikhina; Svitlana Bader; Svitlana Makarenko; Hanna Zazharska; Liudmyla Varianytsia – International Electronic Journal of Elementary Education, 2025
In the context of crisis situations, making use of the most recent opportunities for future educators' training is a pertinent issue. The purpose of the suggested article is to evaluate how cutting-edge technologies might help train future preschool education specialists and assess how well they work in emergency scenarios. In order to accomplish…
Descriptors: Preschool Education, Preservice Teacher Education, Specialists, Crisis Management
Arwa Ahmed Qasem – Discover Education, 2025
Contemporary education calls for innovative strategies to move away from traditional teacher-centered methods to methods that engage students and enhance learning outcomes. This shift toward student-centered learning is crucial for achieving educational goals and making the next generation more adaptable to the modern era. This paper examines the…
Descriptors: Active Learning, Student Projects, Program Effectiveness, Programming Languages
Orhan Göksün, Derya; Gürsoy, Gülden – Science Education International, 2022
The aim of the study was to evaluate digital stories prepared by preservice teachers in the frame of their planning, content, mechanics, story structure, and use of technology dimensions. In addition, the study aimed to reveal differences among the aforementioned dimensions' scores. To achieve this, the study's participants attended a course on…
Descriptors: Story Telling, Technology Uses in Education, Educational Technology, Science Teachers
Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
Jennifer M. Schneider – ProQuest LLC, 2022
Project-based learning is used in K-12 schools to foster student agency, engagement, autonomy, and motivation. Constructivist and motivation theories support project-based learning in the classroom. Project-based learning approaches in education use the essential standards of project-based learning to establish in-person learning or online…
Descriptors: Active Learning, Student Projects, Learner Engagement, Student Motivation
Baham, Corey – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose of this study was to explore and test several improvements for incorporating the Business Product Owner (BPO) role in student software projects using Scrum. Background: As the popularity of Scrum has grown, its roles and ceremonies have been utilized in student software projects, yet one of the more challenging roles to…
Descriptors: Computer Software, Student Projects, Educational Technology, Technology Uses in Education
Flora Isabel Mandiola-Villalobos; Maria Angelica Inostroza-Macaya; Danisa Thamara Salinas-Carvajal – HOW, 2024
This study was based on an innovation project at the university level with English as a Foreign Language pre-service teachers. This experience was implemented with several language levels in different academic periods of the programme. The project aimed to apply a technological tool such as StoryboardThat, in contrast to the traditional…
Descriptors: Reading Comprehension, English (Second Language), Second Language Learning, Second Language Instruction
Garrett, Lauretta; Guest, Kelly; Shannon, David; Lee, Byunghoon; Huang, Li; Charleton, Maria Calhoun; Qazi, Mohammed; Kim, Youngsoo – Journal of Research on Technology in Education, 2020
This study investigated personalization as an innovation that can be used to impact college mathematics achievement. In the reported study, similar tasks using personalized data and teacher-selected data were implemented in courses in both 4-year and 2-year colleges. Pre- and posttests and student work were analyzed to examine the impact of…
Descriptors: Mathematics Instruction, College Mathematics, Mathematics Achievement, Educational Technology
Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
Nanni, Alexander – SAGE Open, 2021
This case study investigates educational entrepreneurship in an intensive English as a foreign language (EFL) program at a major Thai university. Using a qualitative case study approach, the study draws on data collected in interviews, a focus group, and curriculum documents to investigate educational entrepreneurship in this context. The major…
Descriptors: Entrepreneurship, Intensive Language Courses, English (Second Language), Second Language Learning
Garneli, Varvara; Chorianopoulos, Konstantinos – Interactive Learning Environments, 2018
Various aspects of computational thinking (CT) could be supported by educational contexts such as simulations and video-games construction. In this field study, potential differences in student motivation and learning were empirically examined through students' code. For this purpose, we performed a teaching intervention that took place over five…
Descriptors: Science Instruction, Teaching Methods, Educational Technology, Technology Uses in Education
Lang, Guido – Information Systems Education Journal, 2017
This paper introduces agile learning, a novel pedagogical approach that applies the processes and principles of agile software development to the context of learning. Agile learning is characterized by short project cycles, called sprints, in which a usable deliverable is fully planned, designed, built, tested, reviewed, and launched. An…
Descriptors: Teaching Methods, Computer Software, Student Projects, Undergraduate Students
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