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Eley, Charlotte V.; Young, Vicki L.; Hayes, Catherine V.; McNulty, Cliodna A. M. – Technology, Pedagogy and Education, 2019
e-Bug, an international educational resource for educators to teach children about hygiene and antibiotics, developed free e-Learning for educators to increase knowledge about e-Bug and develop skills to optimise use. Educators completed an online evaluation survey after completing the e-Learning. Quantitative data were analysed using Microsoft…
Descriptors: Health Promotion, Communicable Diseases, Hygiene, Drug Therapy
Chapman-Novakofski, Karen; Muzaffar, Henna; Castelli, Darla; Scherer, Jane – International Journal of Web-Based Learning and Teaching Technologies, 2016
Health information on the Internet is popular for both adults and adolescents. Providing this information in an enjoyable manner during school may provide an alternative to teacher-led education. However, there are advantages and disadvantages of "edutainment". The objective of this study was to explore these advantages and disadvantages…
Descriptors: Web Sites, Educational Games, Middle School Students, Student Attitudes
Jenny, Seth E.; Thompson, Robin M. – International Journal of Technology in Teaching and Learning, 2016
Mobile gaming has become immensely popular with the growing ease of access and the variety of inexpensive options now being offered. Pokémon Go, a cellular phone game that combines augmented reality (AR) and global positioning system (GPS) location to catch digital characters in the real world, is a free download that has broken participation…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Computer Simulation
Rincker, Meg; Misner, Susan – Computers in the Schools, 2017
School physical education teachers promote fitness by offering children a variety of aerobic activities. Our interdisciplinary team developed a cultural dance active video game (AVG) and tested whether the AVG was equivalent to traditional face-to-face instructor lessons or hybrid instruction at dance mastery, increasing heart rates, and student…
Descriptors: Video Games, Teaching Methods, Educational Technology, Technology Uses in Education

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